Blender 3.6 Manual Logo

起步入門

  • 關於 Blender
  • Installing Blender
  • Configuring Blender
  • Help System

Sections

  • 使用者介面
  • 編輯器
  • Scenes & Objects
  • 建模
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
    • 介紹
    • Keyframes
    • Armatures
      • 介紹
      • Bones
        • 介紹
        • Structure
        • Tools
        • Selecting
        • Editing
          • 介紹
          • Transform
          • Bone Roll
          • Extrude
          • Duplicate
          • Fill Between Joints
          • Split
          • Separate Bones
          • Subdivide
          • Switch Direction
          • Symmetrize
          • Naming
          • Change Layers
          • Parenting
          • 屬性
          • Delete
        • 屬性
      • 屬性
      • Structure
      • Skinning
      • Posing
    • 晶格
    • Constraints
    • Actions
    • Drivers
    • Markers
    • Shape Keys
    • Motion Paths
  • 物理
  • Rendering
  • 合成
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 附加元件
  • 進階
  • 障礙排除
  • Glossary

Get Involved

  • Contribute Documentation
Blender 3.6 Manual
  • Animation & Rigging
  • Armatures
  • Bones
  • Editing

Editing

  • 介紹
    • Add Menu
    • Locking Bones
  • Transform
    • Scale Radius
    • Scale Envelope Distance
    • Align Bones
  • Bone Roll
    • Recalculate Roll
    • Set Roll
  • Extrude
    • Mouse Clicks
  • Duplicate
  • Fill Between Joints
  • Split
  • Separate Bones
  • Subdivide
  • Switch Direction
  • Symmetrize
  • Naming
    • Naming Conventions
    • Auto-Name
    • Flip Names
  • Change Layers
    • Change Armature Layers
    • Change Bone Layers
  • Parenting
  • 屬性
  • Delete
    • Bones
    • Dissolve
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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Last updated on 03/28/2023.

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