Holdout¶

The Holdout shader node is used to create a "hole" in the image with zero alpha transparency, which is useful for compositing (see Alpha Channel).
輸入¶
This node has no inputs.
屬性¶
這個節點沒有屬性。
輸出¶
- Holdout
Standard shader output.
範例¶

The checkered area is a region with zero alpha.¶