Holdout

The Holdout shader node is used to create a "hole" in the image with zero alpha transparency, which is useful for compositing (see Alpha Channel).
Note that the holdout shader can only create alpha when
is enabled. If it is disabled, the holdout shader will be black.輸入
This node has no inputs.
屬性
這個節點沒有屬性。
輸出
- Holdout
Standard shader output.
範例

The checkered area is a region with zero alpha.