Point Menu¶
Extrude¶
Reference
- Mode:
編輯模式
- 選單:
Point ‣ Extrude
- Tool:
Toolbar ‣ Extrude
- Shortcut:
E
Extrudes points by duplicating the selected points, which then can be moved. The new points stay connected with the original points of the edit line.
Note
Since Grease Pencil strokes can only have one start an end point, a new stroke will be created when extrude intermediate points in the strokes.
Smooth¶
Reference
- Mode:
編輯模式
- 選單:
Point ‣ Smooth
Softens strokes by reducing the differences in the locations of the points along the line, while trying to maintain similar values that make the line fluid and smoother.
- Iterations
The number of times to repeat the procedure.
- Factor
The amount of the smoothness to apply.
- Smooth Endpoints
Smooths the stroke's endpoints.
- Keep Shape
Preserves the strokes shape.
- Position
When enabled, the operator affect the points location.
- Radius
When enabled, the operator affect the points thickness.
- Opacity
When enabled, the operator affect the points strength (alpha).
Vertex Groups¶
Operators for working with vertex groups.
Set Handle Type¶
Reference
- Mode:
編輯模式
- 選單:
Point ‣ Set Handle Type
- Shortcut:
V
Sets the handle type for the points on the Bézier curve that are in the selection.
- Type
The handle type to switch to.
- Free:
The handles are independent of each other.
- Auto:
This handle has a completely automatic length and direction which is set by Blender to ensure the smoothest result. These handles convert to Aligned handles when moved.
- Vector:
Both parts of a handle always point to the previous handle or the next handle which allows you to create curves or sections thereof made of straight lines or with sharp corners. Vector handles convert to Free handles when moved.
- Aligned:
These handles always lie in a straight line, and give a continuous curve without sharp angles.