Volume Coefficients

Volume Coefficients node.

The Volume Coefficients node models three physical processes in a volume: Absorption, Scattering and Emission, represented by their coefficients. Typical usage is to plug in values from real-world measurements.

輸入

Absorption

Coefficients

Probability density per color channel that light is absorbed per unit distance traveled in the medium. It is equivalent to \((1-\text{Color}) \times \text{Density}\) in Volume Absorption.

Scatter

Coefficients

Probability density per color channel of an out-scattering event occurring per unit distance traveled in the medium. It is equivalent to \(\text{Color} \times \text{Density}\) in Volume Scatter.

Anisotropy Henyey-Greenstein Draine

Controls the relative amount of backward and forward scattering.

IOR Fournier-Forand

Refractive index of the scattering particles relative to water. Common ocean waters range between 1.0 and 1.2, while turbid waters with higher density of particles have higher IORs.

Backscatter Fournier-Forand

Fraction of light that is scattered backwards. Most oceanic particles have backscatter values between 0.001 (e.g., very large phytoplankton) and 0.1 (e.g., very small mineral particles), pure water has a backscatter of 0.5. Values taken from Ocean Optics Web Book.

Alpha Draine

Blending factor between Henyey-Greenstein (\(\alpha = 0\)) and Cornette & Shanks (\(\alpha = 1\)) phase functions.

Diameter Mie

Diameter of the scattering particles in µm.

Note

Above inputs are the same in Volume Scatter.

Emission

Coefficients

Emitted radiance per color channel that is added to a ray per unit distance. It is equivalent to \(\text{Color} \times \text{Strength}\) in Emission.

屬性

Phase

Note

Same as Phase in Volume Scatter.

Volume scattering phase function.

Henyey-Greenstein:

Simple and widely used phase function, useful for approximating scattering in biological tissues.

Fournier-Forand:

Cycles Only Suitable for modeling the scattering of light in underwater environments.

Draine:

Cycles Only Suitable for modeling the scattering of interstellar dust.

Rayleigh:

Cycles Only Describes the scattering by particles with a size smaller than the wavelength of light, such as the scattering of sunlight in earth's atmosphere.

Mie:

Cycles Only Describes the scattering by particles with a size larger than the wavelength of light, such as cloud and fog.

輸出

Volume

The Volume Shader output must be plugged into the Volume Input of the Material or World Output node.