Geometry Input Node

Geometry Input node.

The Geometry Input node provides geometry from an external object, collection, or input connection to be used inside a node group. It is useful for referencing other geometry data or injecting custom geometry into a procedural setup.

輸入

Geometry

The geometry input to the node group, used when the node is connected to another geometry socket.

輸入類型

Determines the source type of the geometry.

Object:

Uses a single object as the geometry source.

Collection:

Uses all objects within a collection as the geometry source.

物體 / 集盒

Specifies the object or collection to use as the geometry input, depending on the selected Input Type.

相對空間

When enabled, the input geometry is transformed relative to the modifier or main geometry's local space, rather than using its original world-space transform.

作為實例

When enabled, the geometry is added as an instance instead of being merged into the main geometry. Some operations require realized (non-instance) geometry, so use this option accordingly.

Replace Original
  • When enabled, the incoming geometry is replaced by the selected input geometry.

  • When disabled, the input geometry is added alongside the existing one.

輸出

Geometry

The resulting geometry from the selected object, collection, or input connection.