Mesh Circle Node
The Mesh Circle node generates a circular ring of edges that is optionally filled with faces.
Number of vertices on the circle. No geometry is generated when the number is below three.
Distance of the vertices from the origin.
- Fill Type
How the circle is filled with faces.
Output just the edge ring without any faces.
Fill the circle with a single face.
Fill the circle with triangles connected to a new vertex at the origin.
Standard geometry output.
- UV Map
A 2D vector representing the default X/Y coordinates of the UV Map for the primitive’s shape. This can be connected to the Store Named Attribute Node, to be used once the Geometry Nodes Modifier get applied. The UV map must be stored on the face corner in order to be accessed.