Opening & Saving
Opening and saving blend-files is usually done using the File Browser.
Blend-files can also be opened by dragging and dropping blend-files into the Blender window. This method also allows to link/append the file.
By default, when exiting Blender or loading a new blend-file, if you have unsaved changes, a pop-up will ask you to either confirm discarding those changes, or save them.
This behavior can be disabled with the Save Prompt option in the Speichern und Laden section of the Preferences.
The upper text field displays the current directory path, and the lower text field contains the selected filename.
- Load UI
When enabled, the screen layout saved inside each blend-file is used, replacing the current layout and Workspaces. Otherwise the file screen layout is ignored.
If you want to work on a blend-file using your own defaults, start a fresh Blender, open the File Browser and turn off the Load UI button, and open the desired file.
- Trusted Source
When enabled, Python scripts and drivers that may be included in the file will be run automatically. Enable this only if you created the file yourself, or you trust that the person who gave it to you did not include any malicious code with it. See Python Security to configure default trust options.
Lists recently used files. Click on one to load it in.
This will load the
quit.blend file Blender automatically saved just before exiting.
This option enables you to recover your last work session if, for example, you closed
Blender by accident.
This will allow you to open an automatically saved file to recover it.
Save current blend-file over itself (if it was not saved yet, this will automatically switch to Save As…).
Choose a file path to save the blend-file to.
If a file with the same given name already exists, the text field will turn red as a warning that the file will be overwritten.
Use the plus or minus buttons to the right of the file name,
or NumpadPlus, NumpadMinus to increase/decrease a number at the end of the file name
Reduces the file size of the resulting blend-file but takes longer to save and load. This option is useful for distributing files online and saving drive space for large projects. But it can cause slowdowns when quitting Blender, or under normal operation when auto-saving backup files. See Compression & Memory Use for more information.
The used compression algorithm is Zstandard. It is not unique to Blender so files can be compressed/decrompressed with external tools.
Geändert in Version 3.0: Prior to this version, the compression algorithm used was Gzip. This means to open newer blend-files in versions prior to 3.0, blend-files must first be saved without compression in a newer version of Blender or decompressed using an external Gzip tool.
- Remap Relative
This option remaps Relative Paths (such as linked libraries and images) when saving a file in a new location.
- Save Copy
Saves a copy of the actual working state but does not make the saved file active.
Choose a file path to save the blend-file to, but return to editing the original file upon completion. This can be used to save backups of the current working state without modifying the original file.
For options see Save As.
Many blend-files reference external images or other linked blend-files. A path tells Blender where to look for these files. If the external files are moved, the blend-file that references them will not look right.
When you specify one of these external files, the default option is to make the path relative. Blender stores a partial path evaluated relative to the directory location of the referencing blend-file. This choice helps when you need to reorganize folders or move your files.
With a relative path, you can move the blend-file to a new location provided the externally linked files are moved along with it. For example, you could send someone a folder that contains a blend-file and a subfolder of external images that it references.
When relative paths are supported, the File Browser provides a Relative Path checkbox,
when entering the path into a text field, use a double slash prefix (
//) to make it so.
Relative paths are the default but this can be changed in the File tab of the Preferences.
You cannot use relative paths into a new untitled blend-file. Save it before linking to external files.
If it is necessary to relocate a blend-file relative to its linked resources, use Blender’s File Save As function which has an option to Remap Relative file links.