Editing Vertex Paint Colors¶
Smooth Vertex Colors¶
Referenz
- Modus:
Vertex Paint Mode
- Menü:
Smooth colors across vertices.
Dirty Vertex Colors¶
Referenz
- Modus:
Vertex Paint Mode
- Menü:
Generate a dirt map gradient based on cavity.
- Blur Strength
Blur strength per iteration.
- Blur Iterations
Number of times to blur the colors (higher blurs more).
- Highlight Angle
Clamps the angle for convex areas of the mesh. Lower values increase the contrast but can result in clamping. 90 means flat, 180 means infinitely pointed.
- Dirt Angle
Clamps the angle for concave areas of the mesh. Higher values increase the contrast but can result in clamping. 90 means flat, 0 means infinitely deep.
- Dirt Only
When active it won’t calculate cleans for convex areas.
- Normalize
Choose optimal contrast by effectively lowering Highlight Angle and increasing Dirt Angle automatically. Disabling Normalize allows getting consistent results across multiple objects.
Vertex Color from Weight¶
Referenz
- Modus:
Vertex Paint Mode
- Menü:
Converts the active weight into grayscale colors.
Invert¶
Referenz
- Modus:
Vertex Paint Mode
- Menü:
Invert RGB values.
Levels¶
Referenz
- Modus:
Vertex Paint Mode
- Menü:
Adjust the levels of the selected vertices.
Hue/Saturation/Value¶
Referenz
- Modus:
Vertex Paint Mode
- Menü:
Adjust the HSV values of the selected vertices.
Brightness/Contrast¶
Referenz
- Modus:
Vertex Paint Mode
- Menü:
Adjust the brightness/contrast of the selected vertices.
Set Vertex Colors¶
Referenz
- Modus:
Vertex Paint Mode
- Menü:
- Tastenkürzel:
Ctrl-X
Fill the active Color Attribute with the current paint color.
- Affect Alpha
Set color completely opaque instead of reusing existing alpha.
Sample Color¶
Referenz
- Modus:
Vertex Paint Mode
- Menü:
- Tastenkürzel:
Shift-X, Shift-Ctrl-X
Samples a color from the viewport and assigns it to the active Paint brush.
When invoking the operator from a menu (instead of using a shortcut), you can click and drag across multiple colors to sample their average.
This allows quickly matching the brush color to existing painted details directly on the model.
Press Shift-X to sample a color at the mouse cursor position.
Press Shift-Ctrl-X to sample the merged viewport color, including lighting, shading, and all visible layers.
The sampled color becomes the primary color of the active Paint brush.