Select menu.

Surface selection in Edit Mode is very similar to NURBS curve selection. The basic tools are the same as with meshes, so you can select a simple control point with an LMB-click, add to current selection with Shift-LMB clicks, B order-select, and so on.

Cursor Selection


Mode:Edit Mode

Clicking on a control point selects it, using modifier keys you can perform other operations.

Extend/Toggle Shift
To add to the selection or de-select when the item is already active.

Select Menu

The Select menu (3D View headers) is even simpler than for curves…

All these options have the same meaning and behavior as in Object Mode (and the specificities of Box Select in Edit Mode have already been discussed here).

Select Linked

L, Ctrl-L will add to the selection the mouse cursor’s nearest control point, and all the linked ones, i.e. all points belonging to the same surface.

Control Point Row


Mode:Edit Mode
Menu:Select ‣ Control Point Row

This option works a bit like edge loop selection for meshes, inasmuch it selects a whole row of control points, based on the active (the last selected) one. The first time you press Shift-R, the V row passing through (containing) the active point will be added to the current selection. If you use again this shortcut, you will toggle between the U and V row of this point, removing everything else from the selection.

More and Less


Mode:Edit Mode
Menu:Select ‣ More/Less
Hotkey:Ctrl-NumpadPlus / Ctrl-NumpadMinus

Expand or contract the selection based on current selected control points.

For each selected control point, select all its linked points (i.e. two, three or four).
For each selected control point, if all points linked to this point are selected, keep it selected. For all other selected control points, deselect them.

This implies two points:

  1. First, when all control points of a surface are selected, nothing will happen (as for Less, all linked points are always selected, and of course, More cannot add any). Conversely, the same goes when no control point is selected.
  2. Second, these tools will never „go outside“ of a surface (they will never „jump“ to another surface in the same object).