Workspaces

Workspaces are essentially predefined window layouts. Each Workspace consists of a set of Areas containing Editors, and is geared towards a specific task such as modeling, animating, or scripting. You’ll typically switch between multiple Workspaces while working on a project.

../../_images/interface_window-system_workspaces_screen.png

Workspaces are located at the Topbar.

Bedienelemente

Tabs

Click on the tabs to switch between workspaces. Double-click a tab to rename the workspace.

Add Workspace

Adds a new workspace from a predefined template (e.g. Modeling, Sculpting, Compositing).

Context Menu RMB

Duplizieren

Makes a copy of the selected workspace, including its screen layout and editors.

Löschen

Deletes the selected workspace. If it is the last workspace, it cannot be removed.

Reorder to Front/Back

Moves the workspace tab to the first (front) or last (back) position in the tab list.

Previous Workspace Ctrl-PageUp

Activates the workspace immediately to the left of the current one.

Next Workspace Ctrl-PageDown

Activates the workspace immediately to the right of the current one.

Delete Other Workspaces

Removes all workspaces except the one that was right-clicked on.

Default Workspaces

Blender’s default startup shows the „Layout“ workspace in the main area. This workspace is a general workspace to preview your scene and contains the following Editors:

../../_images/interface_window-system_workspaces_layout.png

Blender’s ‚Layout‘ Workspace with four editors.

3D Viewport (yellow), Outliner (green), Properties (blue) and Timeline (red).

Blender bietet standardmäßig auch einige andere Workspaces.

Modeling:

Für das bearbeiten von Geometrie mit Hilfe von Modelleierwerkzeugen.

Sculpting:

For das verändern von Meshes mit sculpting tools (verformenden Werkzeugen)

UV Editing:

For mapping of image texture coordinates to 3D surfaces.

Texture Paint:

For coloring image textures in the 3D Viewport.

Shading:

For specifying material properties for rendering.

Animation:

For making properties of objects dependent on time.

Rendering:

Um Renderresultate an zu zeigen und zu analysieren.

Compositing:

For combining and post-processing of images and rendering information.

Geometry Nodes:

For procedural modeling using Geometry Nodes.

Scripting:

For interacting with Blender’s Python API and writing scripts.

Zusätzliche Workspaces

Blender eine Vielzahl zusätzlicher Workspaces von denen man beim hinzufügen eines neuen Workspace wählen kann:

2D Animation

2D Animation:

Standardworkspace um mit Grease Pencil zu arbeiten.

2D Full Canvas:

Ähnlich wie „2D Animation“ aber mit größerer Zeichenfläche (canvas).

VFX

Masking:

For creating 2D masks for compositing or video editing.

Motion Tracking (Bewegungsverfolgung):

For calculating camera motion and stabilizing video footage.

Video Editing

Video Editing:

For sequencing together media into one video.

Speichern und Überschreiben

The workspaces are saved in the blend-file. When you open a file, enabling Load UI in the File Browser indicates that Blender should use the file’s screen layout rather than the current one.

Eine eigene Zusammenstellung von Workspaces kann als Teil von :doc:`/getting_started/configuration/defaults`gespeichert werden.

Workspace Settings

Referenz

Editor:

Properties Editor

Panel:

Tool tab ‣ Workspace

Pin Scene

When enabled, the current workspace will remember the currently selected scene. Then, whenever you activate the workspace, it’ll automatically switch back to that scene.

Modus

Switch to this Mode when activating the workspace.

Sequencer Scene

The scene containing the edit that is used by the video sequence editor. See Sequencer Scene.

Sync Scene Time

Sync the active scene and time based on the current scene strip in the video sequence editor. See Sequencer Scene.

Filter Add-ons

Determines which add-ons are enabled in the active workspace. When unchecked, the global add-ons will be used. When checked, you can enable individual add-ons in the list below.