Bearbeiten

New

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Modus:

All Modes

Menü:

Image ‣ New

Tastenkürzel:

Alt-N

Create a new Generated Image.

Open

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Modus:

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Menü:

Image ‣ Open

Tastenkürzel:

Alt-O

Opens a file browser to select an image for loading into the editor. Images can also be opened by dragging and dropping them directly into the editor.

When opening an image, the following options are available:

Relative Path

Sets the file path to be relative to the currently opened blend-file.

Vergleiche Relative Paths.

Detect Sequences

Automatically looks for image sequences in the selected images (based on the file name). Disable this when you do want to get single images that are part of a sequence. See Eine Bildsequenz öffnen for more information.

Detect UDIMs

Automatically looks for UDIM tiles in the directory of the selected image; if matches are found they are loaded into Blender as UDIMs. This works by detecting if the filename has a .xxxx (four digit number) before the file extension.

Open Cached Render

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Menü:

Image ‣ Open Cached Render

Tastenkürzel:

Ctrl-R

Find the render cache file for the current scene and load it into the Render Result. This way, you can restore the last render from a previous Blender session and continue working in the Compositor without having to render the scene again.

Note that Blender doesn’t create these cache files by default. You have to enable Cache Result in the scene’s Output options and then render it at least once.

Replace

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Image ‣ Replace

Replace the current image by another.

Reload

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Menü:

Image ‣ Reload

Tastenkürzel:

Alt-R

Reload the image from the file on drive.

Edit Externally

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Image ‣ Edit Externally

Open the image in the Image Editor program specified in the File Paths Preferences.

Copy/Paste

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Image ‣ Copy/Paste

Allows copying and pasting images between Blender and the operating system’s clipboard.

Note, only PNG files are supported for direct clipboard copying and pasting.

Platform specific behavior:

  • Windows: Supports pasting images by copying the image’s file path. This method allows all supported image formats.

  • Linux: Requires Wayland for clipboard image support.

Save

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Menü:

Image ‣ Save

Tastenkürzel:

Alt-S

Save the image to its current path.

Wichtig

While animation renders are automatically saved, still renders are not. These have to be saved manually.

Save As

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Menü:

Image ‣ Save As

Tastenkürzel:

Shift-Alt-S

Save the image to a separate file of any type. The image output settings can be configured and are the same as the Render Output Properties.

Save a Copy

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Image ‣ Save a Copy

Save the file under a specified name, but keep the old one open in the Image editor.

Save All Images

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Image ‣ Save All Images

Save all modified images. Packed images will be repacked.

Invert

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Menü:

Image ‣ Invert

Invert Image Colors

Invert the colors of an image.

Invert Red/Green/Blue/Alpha Channel

Invert a single color channel.

Resize

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Image ‣ Resize

Adjusts the image dimensions by scaling its pixel resolution. This is useful for various tasks, such as:

  • Reducing texture resolution to optimize performance and memory usage.

  • Increasing image resolution for more detailed painting or editing.

Size X, Y

Defines the new width and height of the image in pixels.

All UDIM Tiles

Applies the resizing operation to all UDIM tiles in the image.

Transform

Flip Horizontally

Mirrors the image so the left side becomes the right side.

Flip Vertically

Mirrors the image so the top becomes the bottom.

Rotate 90° Clockwise

Rotates the image clockwise 90°.

Rotate 90° Counter-Clockwise

Rotates the image counter-clockwise 90°.

Rotate 180°

Rotates the image 180°.

Pack

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Image ‣ Pack

Pack the image into the blend-file. See Packed Data.

Unpack

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Image ‣ Unpack

Unpack the image to a drive.

Extract Palette

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Menü:

Image ‣ Extract Palette

Extract a Color Palette from the image for use by painting tools.

Generate Grease Pencil

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Menü:

Image ‣ Generate Grease Pencil

Create a Grease Pencil object using the currently selected image as a source.