Skin Resize

Referenz

Modus:

Edit Mode

Menü:

Mesh ‣ Transform ‣ Skin Resize

Tastenkürzel:

Ctrl-A

Changes the X and Y skinning radii of the selected vertices for use with the Skin Modifier. (For meshes that don’t have this modifier, activating this operator does nothing.)

To change only one of the radii, press X or Y while the operator is active, or change a Scale X/Y property in the Adjust Last Operation panel.

The radii can also be adjusted in the Transform Panel in the Sidebar.

Bemerkung

If the modifier is deleted, the skinning radii will be lost.

../../../../../_images/modeling_modifiers_generate_skin_example.png

Simple creature, made with only the Skin and Subdivision Surface modifiers.