Properties

Shape

Reference

Mode:All Modes
Panel:Properties ‣ Text ‣ Shape
../../_images/modeling_texts_properties_shape-settings.png

The Shape panel.

As you can see in the Shape panel, texts have most of the same options as Curves.

Resolution
Preview U
The surface resolution in the U direction to use in the viewport.
Render U
The surface resolution in the U direction, set to zero to use the Preview resolution.
Fast Editing
Does not fill polygons while editing text.
Fill Mode

Determines the way a Curve is filled in when it is extruded and/or beveled.

Front
Fills in the front side of the surface.
Back
Fills in the back side of the surface.
Fill Deformed
Fills the curves after applying all modification that might deform the curve (i.e. shape keys and modifiers).

Texture Space

Each Object can have an automatically generated UV map, these maps can be adjusted here.

See Generated UV Properties for more information.

Geometry

Reference

Mode:All Modes
Panel:Properties editor ‣ Font ‣ Geometry
Offset
Alters the space between letters.
Extrude
Will extrude the text along both the positive and negative local Z axes.
Taper Object
Used to select a curve object that can be used to cause the characters to get thinner towards one end. You can also alter the proportions of the Taper throughout the tapered object by moving/scaling/rotating the Control Points of the Taper Object. The Taper Object can only be a curve. Editing the Handles and Control Points of the Taper Object will cause the original object to change shape.

Bevel

Depth
Changes the size of the bevel.
Resolution
Alters the smoothness of the bevel.
Object
Selects a curve object that can be used to give custom bevel results.

Siehe auch

Curve geometry for more details and examples.

Font

Reference

Mode:All Modes
Panel:Properties editor ‣ Font ‣ Font
../../_images/modeling_texts_properties_font-settings.png

Character options to, for example, type bold text.

The Font panel has several options for changing the look of characters.

Transform

Size
Controls the size of the whole text (no way to control each char size independently). Note however, that chars with different fonts (different styles, see below) might have different visible sizes.
Shear

Controls the inclination of the whole text. Different to as it may seem, this is not similar to italics style.

../../_images/modeling_texts_properties_shear-example.png

Shear example.

Object Font

Allows individual objects to be used to render fonts. This allows you to create/model your own complex font inside Blender! This field is used to select the objects prefix name to be used to locate the individual characters used for typing. This is quite a complex process, so here are detailed steps to follow:

  1. Create the font characters, each character can be any object type (mesh, curve, ect…). They must all have a name following the naming schema: „common prefix“ followed by the „character name“ (e.g. „ft.a“, „ft.b“, etc.).
  2. For the Text object, enable Instancing Verts.
  3. In the Font tab, fill the Object Font field with the „common prefix“ of your „font“ objects. Now, each time a character in your text matches the suffix part of a „font“ object’s name, this object is duplicated on this character.

Bemerkung

The objects are duplicated so that their center is positioned at the lower right corner of the corresponding characters.

Text on Curve

Select a curve object for the text object to follow.

../../_images/modeling_texts_properties_curved-lowres-example.png

Text on curve.

Tipp

You can also use the Curve Modifier which offers more control.

Underline
Toggled with the Underline button before typing. Text can also be set to Underlined by selecting it then using the Underline button in the Tool Shelf.
Underline Position
This allows you to shift vertically the position of the underline.
Underline Thickness
This controls the thickness of the underline.
Small Caps Scale
Type small capital text.
Bold
Toggled with the Bold button before typing. Text can also be set to Bold by selecting it then using the Bold button in the Tool Shelf.
Italics
Toggled with the Italic button before typing. Text can also be set to Italic by selecting it then using the Italic button in the Tool Shelf.
Underline
Enables underlining, as controlled by the Underline settings above.
Small Caps

Enable the Small Caps option to type characters as small caps.

The size of the Small Caps can be changed with the Small Caps Scale setting. Note that the Small Caps Scale is applied the same to all Small Caps formatted characters.

Paragraph

Reference

Mode:All Modes
Panel:Properties editor ‣ Font ‣ Paragraph

The Paragraph Panel has settings for the alignment and spacing of text.

../../_images/modeling_texts_properties_paragraph-settings.png

The Paragraph panel.

Alignment

Horizontal Alignment
Left
Aligns text to left of frames when using them, else uses the center point of the Text object as the starting point of the text (which grows to the right).
Center
Centers text in the frames when using them, else uses the center point of the Text object as the mid-point of the text (which grows equally to the left and right).
Right
Aligns text to right of frames when using them, else uses the center point of the Text object as the ending point of the text (which grows to the left).
Justify
Only flushes a line when it is terminated by a word-wrap (not by Return), it uses white-space instead of character spacing (kerning) to fill lines.
Flush
Always flushes the line, even when it is still being entered; it uses character spacing (kerning) to fill lines.

Bemerkung

Both Justify and Flush only work within frames.

Vertical Alignment
Top Base-Line
Aligns the text base-line to top of frames when using them, else uses the center point of the Text object as the starting point of the text (which grows to the bottom).
Top
Aligns top of text to the center point of the Text object (which grows to the bottom). It behaves as Top Base-Line when using frames. Top only works without frames.
Center
Centers text in the frames when using them, else uses the center point of the Text object as the mid-point of the text (which grows equally to the top and bottom).
Bottom
Aligns text to bottom of frames when using them, else uses the center point of the Text object as the ending point of the text (which grows to the top).

Spacing

Character Spacing
A factor by which space between each character is scaled in width.
Word Spacing
A factor by which white-space between words is scaled in width. You can also control it by pressing Alt-Left or Alt-Right to decrease/increase spacing by steps of 0.1.
Line Spacing
A factor by which the vertical space between lines is scaled.
Offset X/Y
These settings control the X and Y offset of the text, regarding its relative positioning. Note that with Text Boxes, it applies to all frames‘ content.

Text Boxes

Reference

Mode:All Modes
Panel:Properties editor ‣ Font ‣ Text Boxes

Text „Boxes“ allow you to distribute the text among rectangular areas within a single text object. An arbitrary number of freely positionable and re-sizable text frames are allowed per text object.

Text flows continuously from the lowest-numbered frame to the highest-numbered frame with text inside each frame word-wrapped. Text flows between frames when a lower-numbered frame cannot fit any more text. If the last frame is reached, text overflows out of it.

../../_images/modeling_texts_properties_frame-upperpanel-area.png

Text Boxes panel.

Add Textbox
Inserts a new frame, just after the current one (in text flow order). The new frame will have the same size and position as the selected one.
Delete (X icon)
Delete the current frame.
Overflow
TODO2.8.
Size X/Y
Specifies the width and height of the text box, if set to zero no word-wrap happens.
Offset X/Y
Controls the X and Y offset of the frame.
../../_images/modeling_texts_properties_frame-example4.png

Multiple columns, text flowing between boxes.