Selecting#

Selection in Pose Mode is very similar to the one in Edit Mode, with a few deviations: You can only select whole bones in Pose Mode, not roots/tips…

All#

Referenz

Modus:

Pose Mode

Menü:

Select ‣ All

Tastenkürzel:

A

Select all selectable bones.

None#

Referenz

Modus:

Pose Mode

Menü:

Select ‣ None

Tastenkürzel:

Alt-A

Deselect all bones, but the active bone stays the same.

Invert#

Referenz

Modus:

Pose Mode

Menü:

Select ‣ Invert

Tastenkürzel:

Ctrl-I

Toggle the selection state of all visible bones.

Box Select#

Referenz

Modus:

Pose Mode

Menü:

Select ‣ Box Select

Tastenkürzel:

B

Interactive box selection.

Circle Select#

Referenz

Modus:

Pose Mode

Menü:

Select ‣ Circle Select

Tastenkürzel:

C

Interactive circle selection.

Lasso Select#

Referenz

Modus:

Pose Mode

Menü:

Select ‣ Lasso Select

Tastenkürzel:

Ctrl-Alt-LMB

See Select Lasso.

Select Mirror#

Referenz

Modus:

Pose Mode

Menü:

Select ‣ Select Mirror

Tastenkürzel:

Shift-Ctrl-M

Flip the selection from one side to another.

Select More/Less#

Referenz

Modus:

Pose Mode

Menü:

Select ‣ More/Less

Parent [, Child ]

You can deselect the active bone and select its immediate parent or one of its children.

Extend Parent Shift-[, Extend Child Shift-]

Similar to Parent/Child but it keeps the active bone in the selection.

Select Grouped#

Referenz

Modus:

Pose Mode

Menü:

Select ‣ Select Grouped

Tastenkürzel:

Shift-G

You can select bones, based on various properties, through the Select Grouped pop-up menu Shift-G:

Collection

Selects all bones that are share at least one bone collection with the active bone.

Color

Selects all bones that have the same color as the active bone.

Keying Set

All bones affected by active Keying Set

Select Linked#

Referenz

Modus:

Pose Mode

Menü:

Select ‣ Select Linked

Tastenkürzel:

Ctrl-L

Selects all the bones in the chain which the active (last selected) bone belongs to.

All Forks

Selects all bones connected to the active bone even if the branch off from the current bone.

Linked bones selection.#
../../../_images/animation_armatures_bones_selecting_single-bone.png

A single selected bone.#

../../../_images/animation_armatures_bones_selecting_whole-chain.png

Its whole chain selected with Linked.#

Select Pattern#

Referenz

Modus:

Pose Mode

Menü:

Select ‣ Select Pattern…

Selects all bones whose name matches a given pattern. Supported wild-cards: * matches everything, ? matches any single character, [abc] matches characters in „abc“, and [!abc] match any character not in „abc“. As an example *house* matches any name that contains „house“, while floor* matches any name starting with „floor“.

Case Sensitive

The matching can be chosen to be case sensitive or not.

Extend

When Extend checkbox is checked the selection is extended instead of generating a new one.

Constraint Target#

Referenz

Modus:

Pose Mode

Menü:

Select ‣ Constraint Target

Select bones used as targets for the currently selected bones