Magic

The Magic Texture node is used to add a psychedelic color texture. It can be used for „Thin Film Interference“ if you set Mapping to Reflection and use a relatively high Turbulence. The RGB components are generated independently with a sine formula.

../../../../_images/render_materials_legacy-textures_types_magic_panel.png

Magic Texture panels.

Options

Depth

The depth of the calculation. A higher number results in a long calculation time, but also in finer details.

Turbulence

The strength of the pattern.