Magic¶
The Magic Texture node is used to add a psychedelic color texture. It can be used for „Thin Film Interference“ if you set Mapping to Reflection and use a relatively high Turbulence. The RGB components are generated independently with a sine formula.
Options¶
- Depth
The depth of the calculation. A higher number results in a long calculation time, but also in finer details.
- Turbulence
The strength of the pattern.