Adding Bones

Bones can be added to an armature in Edit Mode.

Single Bone

Referenz

Modus:

Edit Mode

Menü:

Add ‣ Single Bone

Tastenkürzel:

Shift-A

Adds a single bone at the 3D Cursor location.

The orientation, coordinate system, deform behavior, and size of the new bone can be configured in the Adjust Last Operation panel.

Options

Name

Name of the newly created bone.

Space

Coordinate system used when creating the new bone.

Object:

Creates the bone using the armature object’s local space.

World:

Creates the bone using world space coordinates.

Align

Orientation used for the newly created bone.

Hoch:

Aligns the bone so its main axis points upward along the positive Z axis of the selected space.

Axes:

Aligns the bone axes to match the selected coordinate system.

3D Cursor:

Aligns the bone to the orientation of the 3D Cursor.

Viewport:

Aligns the bone to the current viewport orientation.

Länge

Length of the newly created bone.

This also scales the initial B-Bone and envelope display size proportionally to the bone length.

See Länge.

Deform

Enables the bone to deform geometry.

Disable this when creating control bones that should not affect mesh deformation.

See bpy.types.EditBone.use_deform.