Adding Bones¶
Bones can be added to an armature in Edit Mode.
Single Bone¶
Referenz
- Modus:
Edit Mode
- Menü:
- Tastenkürzel:
Shift-A
Adds a single bone at the 3D Cursor location.
The orientation, coordinate system, deform behavior, and size of the new bone can be configured in the Adjust Last Operation panel.
Options¶
- Name
Name of the newly created bone.
- Space
Coordinate system used when creating the new bone.
- Object:
Creates the bone using the armature object’s local space.
- World:
Creates the bone using world space coordinates.
- Align
Orientation used for the newly created bone.
- Hoch:
Aligns the bone so its main axis points upward along the positive Z axis of the selected space.
- Axes:
Aligns the bone axes to match the selected coordinate system.
- 3D Cursor:
Aligns the bone to the orientation of the 3D Cursor.
- Viewport:
Aligns the bone to the current viewport orientation.
- Länge
Length of the newly created bone.
This also scales the initial B-Bone and envelope display size proportionally to the bone length.
See Länge.
- Deform
Enables the bone to deform geometry.
Disable this when creating control bones that should not affect mesh deformation.
See bpy.types.EditBone.use_deform.