3D to Screen Space Node¶
The 3D to Screen Space node transforms 3D positions into normalized screen coordinates relative to a camera.
The output coordinates are normalized such that (0, 0) corresponds to the
bottom-left corner of the camera view and (1, 1) corresponds to the
top-right corner. Values outside this range represent positions outside the
camera frame.
Inputs¶
- Vector
Position to transform into screen space.
- Kamera
Camera used for the transformation.
- Clamp Depth
Clamp the output depth to the camera’s clipping range.
Outputs¶
- Normalized
Normalized screen-space coordinates.
- Depth
Distance of the input position from the camera.
Values outside the camera’s clipping range are only returned when Clamp Depth is disabled.