Adding Bones¶
Bones can be added to an armature in Edit Mode.
Single Bone¶
Referens
- Läge:
Redigeringsläge
- Meny:
- Genväg:
Shift-A
I 3D-vyfönstret, Shift-A för att lägga till ett nytt ben till din armatur.
By default this bone will be:
One unit in length.
Orienterad mot den globala Z-axeln.
Med roten placerad vid 3D-markörens position.
Have no parent/child relationship with any other bone.
Have its Deformera option enabled
It is also possible to edit the parameters of the bone in the redo panel when creating it.
Add Bone redo panel.¶
Alternativ¶
- Namn
Name of the newly created bone.
- Rymden
Coordinate system used when creating the new bone.
- Objekt:
Creates the bone using the armature object’s local space.
- Världen:
Creates the bone using world space coordinates.
- Justera
Orientation used for the newly created bone.
- Upp:
Aligns the bone so its main axis points upward along the positive Z axis of the selected space.
- Axlar:
Aligns the bone axes to match the selected coordinate system.
- 3D-markör:
Aligns the bone to the orientation of the 3D Cursor.
- Visningsområde:
Aligns the bone to the current viewport orientation.
- Längd
Length of the newly created bone.
This also scales the initial B-Bone and envelope display size proportionally to the bone length.
See Längd.
- Deformera
Enables the bone to deform geometry.
Disable this when creating control bones that should not affect mesh deformation.
See Deformera.