Geometri-data

Denna panel används för att hantera alla generiska dataattribut som ett nät kan ha.

Varning

Om du raderar data kommer dessa värden att gå förlorade.

Clear Sculpt Mask Data

Raderar det interna attributet sculpt_mask. Detta attribut används av Sculpt Masking Feature.

Lägg till/rensa huddata

Används för att hantera de huddata som används av Hudmodifierare. Denna operator kan behövas om en Skin-modifierare skapas men inga Skin-data finns.

Reorder Mesh Spatially

The operation sorts the vertex and face indices according to their location in space, so nearby geometry elements are also nearby in memory.

This does not change the visible geometry or topology of the mesh. This does however improve performance in areas where spatial coherence is important, such as:

  • Faster BVH (Bounding Volume Hierarchy) building for rendering and viewport performance.

  • Improved memory access patterns during sculpting on high-poly meshes.

  • Potentially smoother interaction in edit and sculpt modes on dense geometry.

Varning

  • Vertex and face indices will change. This can break any workflows that rely on stable indices, such as shape keys, UV maps, or external scripts referencing vertex indices.

  • Use with caution on meshes that are already bound to rigs or shape keys.

Tips

This operator is most useful for static high-resolution meshes used in sculpting or rendering, where index stability is less important than performance.

For meshes used in animation or deformation, it is generally safer to avoid reordering.

Add/Clear Custom Split Normals Data

Lägger till Custom Split Normals data, om ingen finns ännu.