Kantdata¶
The operators below change edge properties which in turn influence certain tools or modifiers. To quickly access an operator that doesn’t have its own shortcut, press Ctrl-E to open the menu as a popover at the mouse cursor.
Kant Avfasning Vikt¶
Referens
- Läge:
Redigeringsläge
- Meny:
Interactively changes the Bevel Weight of the selected edges. After clicking the menu item, move the mouse to change the weight or type a (positive or negative) number to add to the existing weight. (The value is shown at the top of the 3D Viewport.) Then press LMB or Return to confirm, or RMB or Esc to cancel.
The Bevel Weight can also be seen and changed in the Sidebar.
Kantveck¶
Referens
- Läge:
Redigeringsläge
- Meny:
- Genväg:
Shift-E
Interactively changes the Crease amount of the selected edges. After clicking the menu item or pressing the shortcut, move the mouse to change the value or type a (positive or negative) number to add to the existing value. (The value is shown at the top of the 3D Viewport.) Then press LMB or Return to confirm, or RMB or Esc to cancel.
The Crease value can also be seen and changed in the Sidebar.
Märke/klar söm¶
Referens
- Läge:
Redigeringsläge
- Meny:
Mark or unmark the selected edges as being UV Seams.
Markera/avlägsna Sharp¶
Referens
- Läge:
Redigeringsläge
- Meny:
Mark or unmark the selected edges as being Sharp. This property is used for the following:
Making edges appear sharp, and faces appear flat, in meshes that are otherwise smoothly shaded. Specifically, this is done by changing the normals of vertices that are connected to at least two Sharp edges.
Indicating which edges should be affected by the Modifierare för kantdelning.
Indicating which edges should not be affected by the Smooth By Angle Modifierare and the Viktad normal modifierare.
Exporting smoothing groups to external file formats (e.g. FBX, OBJ).
Internally, the Sharp state is stored in the sharp_edge attribute.
Ställ in skärpa efter vinkel¶
Referens
- Läge:
Redigeringsläge
- Meny:
Ställer in attributet skarp kant baserat på vinkeln mellan angränsande ytor.
- Vinkel
Maximal vinkel mellan ytnormalerna som anses vara jämn.
- Utöka
Lägg till nya skarpa kanter utan att rensa bort befintliga skarpa kanter.
Markera/klara freestyle-kanten¶
Referens
- Läge:
Redigeringsläge
- Meny:
Markerar eller avmarkerar de valda kanterna som Freestyle-linjer. Se Kantmarkeringar.