Kantdata

The operators below change edge properties which in turn influence certain tools or modifiers. To quickly access an operator that doesn’t have its own shortcut, press Ctrl-E to open the Edge menu as a popover at the mouse cursor.

Kant Avfasning Vikt

Referens

Läge:

Redigeringsläge

Meny:

Kant ‣ Kantavfasning Vikt

Interactively changes the Bevel Weight of the selected edges. After clicking the menu item, move the mouse to change the weight or type a (positive or negative) number to add to the existing weight. (The value is shown at the top of the 3D Viewport.) Then press LMB or Return to confirm, or RMB or Esc to cancel.

The Bevel Weight can also be seen and changed in the Sidebar.

Kantveck

Referens

Läge:

Redigeringsläge

Meny:

Kant ‣ Kantveck

Genväg:

Shift-E

Interactively changes the Crease amount of the selected edges. After clicking the menu item or pressing the shortcut, move the mouse to change the value or type a (positive or negative) number to add to the existing value. (The value is shown at the top of the 3D Viewport.) Then press LMB or Return to confirm, or RMB or Esc to cancel.

The Crease value can also be seen and changed in the Sidebar.

Märke/klar söm

Referens

Läge:

Redigeringsläge

Meny:

Kant ‣ Markera/klara sömmen

Mark or unmark the selected edges as being UV Seams.

Markera/avlägsna Sharp

Referens

Läge:

Redigeringsläge

Meny:

Kant ‣ Mark/klar skärpa

Mark or unmark the selected edges as being Sharp. This property is used for the following:

Internally, the Sharp state is stored in the sharp_edge attribute.

Ställ in skärpa efter vinkel

Referens

Läge:

Redigeringsläge

Meny:

Edge ‣ Ställ in skärpa efter vinkel

Ställer in attributet skarp kant baserat på vinkeln mellan angränsande ytor.

Vinkel

Maximal vinkel mellan ytnormalerna som anses vara jämn.

Utöka

Lägg till nya skarpa kanter utan att rensa bort befintliga skarpa kanter.

Markera/klara freestyle-kanten

Referens

Läge:

Redigeringsläge

Meny:

Kant ‣ Markera/klara freestyle-kant

Markerar eller avmarkerar de valda kanterna som Freestyle-linjer. Se Kantmarkeringar.