Random Rotation Node¶
The Random Rotation node generates random rotation values within a specified angular range. It can be used to randomize the orientation of instances, particles, or elements of a geometry.
Inmatningar¶
- Min Zenith
The minimum zenith (vertical) rotation angle. Defines the lower limit of the random rotation.
- Max Zenith
The maximum zenith (vertical) rotation angle. Defines the upper limit of the random rotation.
- ID
An ID to drive the random number generator seed. By default, this input uses the same value as the ID-nod, which is the
idattribute of the context geometry if it exists, and otherwise the index.Tips
Enstaka slumpmässigt värde
By default, the node generates a unique random rotation for each element (based on its ID). To generate a single random rotation for the entire geometry, connect a constant value (such as an Heltal Node) to the ID input.
- Slumpmässig seed-pool för rekommendationer
A field to seed the random number generator. This can be used to produce a different set of random rotations even when using the same ID input.
Utgångar¶
- Rotering
The output rotation as a rotation socket. This can be used directly to orient instances or to drive other transformations in the node tree.