Intersect (Knife)

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Face ‣ Intersect (Knife)

Creates new edges along the lines where faces intersect.

../../../../_images/modeling_meshes_editing_face_intersect-knife_before.png

Before intersect.

../../../../_images/modeling_meshes_editing_face_intersect-knife_after.png

After intersect.

Se även

Intersect (Boolean) in Union mode doesn’t just create intersection edges, but also removes faces that end up enclosed in a volume.

Alternativ

Källa
Själv skärningspunkt

Intersect selected faces with other selected faces.

Vald/icke vald

Intersect selected faces with unselected faces.

Separat läge

Whether to disconnect faces from each other after edge creation.

Alla:

Disconnect all faces at each intersection edge.

Klipp ut:

If Source is set to Selected/Unselected, only disconnect the selected faces from the unselected ones. Otherwise, this option does the same as All.

Slå samman:

Connect all faces at each intersection edge.

../../../../_images/modeling_meshes_editing_face_intersect-knife_separate-all.png

Separate All: the cylinder and the plane stay separate and are each split in two.

../../../../_images/modeling_meshes_editing_face_intersect-knife_separate-cut.png

Separate Cut: the cylinder and the plane stay separate.

../../../../_images/modeling_meshes_editing_face_intersect-knife_separate-merge.png

Merge: the cylinder and the plane are connected to each other.

Lösare

Algoritm som används för att beräkna korsningarna.

Flytande

Uses a simple solver which offers good performance but lacks support for overlapping geometry.

Tröskelvärde för sammanslagning

Tolerans för att nära ytor ska anses röra vid varandra. Det kan vara bra att öka toleransen när vissa skärningspunkter inte upptäcks trots att de borde göra det och när extra geometri skapas eftersom kanter inte upptäcks som överlappande.

Varning

Ett tröskelvärde som närmar sig storleken på ansikten kan orsaka mycket långsamma beräkningar. I allmänhet bör detta värde hållas litet.

Exakt

Uses a complex solver which offers the best results and has full support for overlapping geometry, but is much slower.