Perspective/Orthographic – Перспектива/Ортогонально#

Reference – Довідка

Mode – Режим:

All modes – Усі режими

Menu – Меню:

View ‣ Perspective/Orthographic – «Огляд > Перспектива/Ортогонально»

Shortcut – Шоткат:

Numpad5

Цей оператор змінює проєкцію камери оглядвікна. Кожне оглядвікно 3D Viewport підтримує різні типи проєкції. Вони продемонстровані на Ілюстрації нижче.

../../../_images/editors_3dview_navigate_projections_view-orthographic.png

Проєкція ортогонально – Orthographic.#

../../../_images/editors_3dview_navigate_projections_view-perspective.png

Проєкція перспективи – Perspective.#

Our eyes are used to perspective viewing where distant objects appear smaller. Orthographic projection often seems a bit odd at first, because objects stay the same size regardless of their distance. It is like viewing the scene from an infinitely distant point. Nevertheless, orthographic viewing can be very useful, because it provides a more «technical» insight into the scene, making it easier to model and judge proportions.

Options – Опції#

To toggle between the two projections for the 3D Viewport, select View ‣ Perspective/Orthographic or use the shortcut Numpad5. Changing the projection for a 3D Viewport does not affect the way the scene will be rendered. Rendering is in perspective by default. If you need to create an orthographic rendering, select the camera, go to the Camera tab in the Properties editor, and set the Type in the Lens panel to Orthographic.

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