Ціль – Goal#

Reference – Довідка

Panel – Панель:

«Фізика > М’яке Тіло > Ціль» – Physics ‣ Soft Body ‣ Goal

Enabling this tells Blender to use the motion from animations (F-Curves, armatures, parents, lattices, etc.) in the simulation. The «goal» is the desired end position for vertices based on this animation.

Дивіться детальніше exterior forces.

Vertex Group – Група Вершин

Використання групи вершин дозволяє задавати по-вершинні вагомості цілі (множиться на значення устави Default для цілі).

Settings – Устави#

Stiffness – Тугість

The spring stiffness for Goal. A low value creates very weak springs (more flexible «attachment» to the goal), a high value creates a strong spring (a stiffer «attachment» to the goal).

Згасання – Damping

The friction coefficient for Goal. Higher values give damping of the spring effect (little jiggle), and the movement will soon come to an end.

Strengths#

Default – Стандарт

Goal weight/strength for all vertices when no Vertex Group is assigned. If you use a vertex group the weight of a vertex defines its goal.

Min/Max

When you use a vertex group, you can use the Minimum and Maximum to fine-tune (clamp) the weight values. The lowest vertex weight will become Minimum, the highest value becomes Maximum.