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Class Hierarchy
bpy.types.ActionGroup
:
Groups of F-Curves.
bpy.types.Actuator
:
Game engine logic brick to apply actions in the game engine.
bpy.types.AnimData
:
Animation data for datablock.
bpy.types.AnyType
:
RNA type used for pointers to any possible data.
bpy.types.Area
:
Area in a subdivided screen, containing an editor.
bpy.types.ArmatureBones
:
Collection of armature bones.
bpy.types.ArmatureEditBones
:
Collection of armature edit bones.
bpy.types.BackgroundImage
:
Image and settings for display in the 3d View background.
bpy.types.BezierSplinePoint
:
Bezier curve point with two handles.
bpy.types.BlenderRNA
:
Blender RNA structure definitions.
bpy.types.BoidRule
:
bpy.types.BoidRuleAverageSpeed
:
(no references to this struct found)
bpy.types.BoidRuleAvoid
:
(no references to this struct found)
bpy.types.BoidRuleAvoidCollision
:
(no references to this struct found)
bpy.types.BoidRuleFight
:
(no references to this struct found)
bpy.types.BoidRuleFollowLeader
:
(no references to this struct found)
bpy.types.BoidRuleGoal
:
(no references to this struct found)
bpy.types.BoidSettings
:
Settings for boid physics.
bpy.types.BoidState
:
Boid state for boid physics.
bpy.types.Bone
:
Bone in an Armature datablock.
bpy.types.BoneGroup
:
Groups of Pose Channels (Bones).
bpy.types.ChannelDriverTargets
:
Collection of channel driver Targets.
bpy.types.ChildParticle
:
Child particle interpolated from simulated or edited particles.
bpy.types.ClothCollisionSettings
:
Cloth simulation settings for self collision and collision with other objects.
bpy.types.ClothSettings
:
Cloth simulation settings for an object.
bpy.types.CollisionSettings
:
Collision settings for object in physics simulation.
bpy.types.ColorRamp
:
Color ramp mapping a scalar value to a color.
bpy.types.ColorRampElement
:
Element defining a color at a position in the color ramp.
bpy.types.ConsoleLine
:
Input line for the interactive console.
bpy.types.Constraint
:
Constraint modifying the transformation of objects and bones.
bpy.types.ActionConstraint
:
Map an action to the transform axes of a bone.
bpy.types.ChildOfConstraint
:
Creates constraint-based parent-child relationship.
bpy.types.ClampToConstraint
:
Constrains an object's location to the nearest point along the target path.
bpy.types.CopyLocationConstraint
:
Copies the location of the target.
bpy.types.CopyRotationConstraint
:
Copies the rotation of the target.
bpy.types.CopyScaleConstraint
:
Copies the scale of the target.
bpy.types.DampedTrackConstraint
:
Points toward target by taking the shortest rotation path.
bpy.types.FloorConstraint
:
Uses the target object for location limitation.
bpy.types.FollowPathConstraint
:
Locks motion to the target path.
bpy.types.KinematicConstraint
:
Inverse Kinematics.
bpy.types.LimitDistanceConstraint
:
Limits the distance from target object.
bpy.types.LimitLocationConstraint
:
Limits the location of the constrained object.
bpy.types.LimitRotationConstraint
:
Limits the rotation of the constrained object.
bpy.types.LimitScaleConstraint
:
Limits the scaling of the constrained object.
bpy.types.LockedTrackConstraint
:
Points toward the target along the track axis, while locking the other axis.
bpy.types.PythonConstraint
:
Uses Python script for constraint evaluation.
bpy.types.RigidBodyJointConstraint
:
For use with the Game Engine.
bpy.types.ShrinkwrapConstraint
:
Creates constraint-based shrinkwrap relationship.
bpy.types.SplineIKConstraint
:
Align 'n' bones along a curve.
bpy.types.StretchToConstraint
:
Stretches to meet the target object.
bpy.types.TrackToConstraint
:
Aims the constrained object toward the target.
bpy.types.TransformConstraint
:
Maps transformations of the target to the object.
bpy.types.ConstraintTarget
:
Target object for multi-target constraints.
bpy.types.Context
:
Current windowmanager and data context.
bpy.types.Controller
:
Game engine logic brick to process events, connecting sensors to actuators.
bpy.types.AndController
:
Controller passing on events based on a logical AND operation.
bpy.types.ExpressionController
:
Controller passing on events based on the evaluation of an expression.
bpy.types.NandController
:
Controller passing on events based on a logical NAND operation.
bpy.types.NorController
:
Controller passing on events based on a logical NOR operation.
bpy.types.OrController
:
Controller passing on events based on a logical OR operation.
bpy.types.PythonController
:
Controller executing a python script.
bpy.types.XnorController
:
Controller passing on events based on a logical XNOR operation.
bpy.types.XorController
:
Controller passing on events based on a logical XOR operation.
bpy.types.CurveMap
:
Curve in a curve mapping.
bpy.types.CurveMapPoint
:
Point of a curve used for a curve mapping.
bpy.types.CurveMapping
:
Curve mapping to map color, vector and scalar values to other values using a user defined curve.
bpy.types.DopeSheet
:
Storage for Dopesheet/Grease-Pencil Editor data.
bpy.types.Driver
:
Driver for the value of a setting based on an external value.
bpy.types.DriverTarget
:
Variable from some source/target for driver relationship.
bpy.types.DupliObject
:
Dupli Object data.
bpy.types.EditBone
:
Editmode bone in an Armature datablock.
bpy.types.EffectorWeights
:
Effector weights for physics simulation.
bpy.types.EnumPropertyItem
:
Definition of a choice in an RNA enum property.
bpy.types.EnvironmentMap
:
Environment map created by the renderer and cached for subsequent renders.
bpy.types.Event
:
Window Manager Event
bpy.types.FCurve
:
F-Curve defining values of a period of time.
bpy.types.FCurveModifiers
:
Collection of F-Curve Modifiers.
bpy.types.FCurveSample
:
Sample point for F-Curve.
bpy.types.FModifier
:
Modifier for values of F-Curve.
bpy.types.FModifierCycles
:
Repeats the values of the modified F-Curve.
bpy.types.FModifierEnvelope
:
Scales the values of the modified F-Curve.
bpy.types.FModifierFunctionGenerator
:
Generates values using a Built-In Function.
bpy.types.FModifierGenerator
:
Deterministically generates values for the modified F-Curve.
bpy.types.FModifierLimits
:
Limits the time/value ranges of the modified F-Curve.
bpy.types.FModifierNoise
:
Gives randomness to the modified F-Curve.
bpy.types.FModifierPython
:
Performs user-defined operation on the modified F-Curve.
bpy.types.FModifierSound
:
Modifies an F-Curve based on the amplitudes in a sound.
bpy.types.FModifierEnvelopeControlPoint
:
Control point for envelope F-Modifier.
bpy.types.FieldSettings
:
Field settings for an object in physics simulation.
bpy.types.FileSelectParams
:
File Select Parameters.
bpy.types.FluidSettings
:
Fluid simulation settings for an object taking part in the simulation.
bpy.types.ControlFluidSettings
:
Fluid simulation settings for objects controlling the motion of fluid in the simulation.
bpy.types.DomainFluidSettings
:
Fluid simulation settings for the domain of a fluid simulation.
bpy.types.FluidFluidSettings
:
Fluid simulation settings for the fluid in the simulation.
bpy.types.InflowFluidSettings
:
Fluid simulation settings for objects adding fluids in the simulation.
bpy.types.ObstacleFluidSettings
:
Fluid simulation settings for obstacles in the simulation.
bpy.types.OutflowFluidSettings
:
Fluid simulation settings for objects removing fluids from the simulation.
bpy.types.ParticleFluidSettings
:
Fluid simulation settings for objects storing fluid particles generated by the simulation.
bpy.types.Function
:
RNA function definition
bpy.types.GPencilFrame
:
Collection of related sketches on a particular frame
bpy.types.GPencilLayer
:
Collection of related sketches
bpy.types.GPencilStroke
:
Freehand curve defining part of a sketch.
bpy.types.GPencilStrokePoint
:
Data point for freehand stroke curve.
bpy.types.Object.GameObjectSettings
:
Game engine related settings for the object.
bpy.types.GameProperty
:
Game engine user defined object property.
bpy.types.GameBooleanProperty
:
Game engine user defined boolean property.
bpy.types.GameFloatProperty
:
Game engine user defined floating pointer number property.
bpy.types.GameIntProperty
:
Game engine user defined integer number property.
bpy.types.GameStringProperty
:
Game engine user defined text string property.
bpy.types.GameTimerProperty
:
Game engine user defined timer property.
bpy.types.GameSoftBodySettings
:
Soft body simulation settings for an object in the game engine.
bpy.types.GroupObjects
:
Collection of group objects.
bpy.types.Header
:
Editor header containing buttons.
bpy.types.Buttons_HT_header
:
(no references to this struct found)
bpy.types.CONSOLE_HT_header
:
(no references to this struct found)
bpy.types.DOPESHEET_HT_header
:
(no references to this struct found)
bpy.types.FILEBROWSER_HT_header
:
(no references to this struct found)
bpy.types.GRAPH_HT_header
:
(no references to this struct found)
bpy.types.IMAGE_HT_header
:
(no references to this struct found)
bpy.types.INFO_HT_header
:
(no references to this struct found)
bpy.types.NLA_HT_header
:
(no references to this struct found)
bpy.types.NODE_HT_header
:
(no references to this struct found)
bpy.types.OUTLINER_HT_header
:
(no references to this struct found)
bpy.types.SEQUENCER_HT_header
:
(no references to this struct found)
bpy.types.TEXT_HT_header
:
(no references to this struct found)
bpy.types.TIME_HT_header
:
(no references to this struct found)
bpy.types.USERPREF_HT_header
:
(no references to this struct found)
bpy.types.VIEW3D_HT_header
:
(no references to this struct found)
bpy.types.ID
:
Base type for datablocks, defining a unique name, linking from other libraries and garbage collection.
bpy.types.Action
:
A collection of F-Curves for animation.
bpy.types.Armature
:
Armature datablock containing a hierarchy of bones, usually used for rigging characters.
bpy.types.Brush
:
Brush datablock for storing brush settings for painting and sculpting.
bpy.types.Camera
:
Camera datablock for storing camera settings.
bpy.types.Curve
:
Curve datablock storing curves, splines and NURBS.
bpy.types.SurfaceCurve
:
Curve datablock used for storing surfaces.
bpy.types.TextCurve
:
Curve datablock used for storing text.
bpy.types.GreasePencil
:
Freehand annotation sketchbook.
bpy.types.Group
:
Group of Object datablocks.
bpy.types.Image
:
Image datablock referencing an external or packed image.
bpy.types.Key
:
Shape keys datablock containing different shapes of geometric datablocks.
bpy.types.Lamp
:
Lamp datablock for lighting a scene.
bpy.types.AreaLamp
:
Directional area lamp.
bpy.types.HemiLamp
:
180 degree constant lamp.
bpy.types.PointLamp
:
Omnidirectional point lamp.
bpy.types.SpotLamp
:
Directional cone lamp.
bpy.types.SunLamp
:
Constant direction parallel ray lamp.
bpy.types.Lattice
:
Lattice datablock defining a grid for deforming other objects.
bpy.types.Library
:
External .blend file from which data is linked.
bpy.types.Material
:
Material datablock to defined the appearance of geometric objects for rendering.
bpy.types.Mesh
:
Mesh datablock to define geometric surfaces.
bpy.types.MetaBall
:
Metaball datablock to defined blobby surfaces.
bpy.types.NodeTree
:
Node tree consisting of linked nodes used for materials, textures and compositing.
bpy.types.Object
:
Object datablock defining an object in a scene..
bpy.types.ParticleSettings
:
Particle settings, reusable by multiple particle systems.
bpy.types.Scene
:
Scene consisting objects and defining time and render related settings.
bpy.types.Screen
:
Screen datablock, defining the layout of areas in a window.
bpy.types.Sound
:
Sound datablock referencing an external or packed sound file.
bpy.types.Text
:
Text datablock referencing an external or packed text file.
bpy.types.Texture
:
Texture datablock used by materials, lamps, worlds and brushes.
bpy.types.BlendTexture
:
Procedural color blending texture.
bpy.types.CloudsTexture
:
Procedural noise texture.
bpy.types.DistortedNoiseTexture
:
Procedural distorted noise texture.
bpy.types.EnvironmentMapTexture
:
Environment map texture.
bpy.types.ImageTexture
:
(no references to this struct found)
bpy.types.MagicTexture
:
Procedural noise texture.
bpy.types.MarbleTexture
:
Procedural noise texture.
bpy.types.MusgraveTexture
:
Procedural musgrave texture.
bpy.types.NoiseTexture
:
Procedural noise texture.
bpy.types.PluginTexture
:
External plugin texture.
bpy.types.PointDensityTexture
:
Settings for the Point Density texture
bpy.types.StucciTexture
:
Procedural noise texture.
bpy.types.VoronoiTexture
:
Procedural voronoi texture.
bpy.types.VoxelDataTexture
:
Settings for the Voxel Data texture
bpy.types.WoodTexture
:
Procedural noise texture.
bpy.types.VectorFont
:
Vector font for Text objects.
bpy.types.WindowManager
:
Window manager datablock defining open windows and other user interface data.
bpy.types.World
:
World datablock describing the environment and ambient lighting of a scene.
bpy.types.IDProperty
:
Property that stores arbitrary, user defined properties.
bpy.types.IDPropertyGroup
:
Group of ID properties.
bpy.types.NetRenderJob
:
bpy.types.NetRenderSettings
:
bpy.types.NetRenderSlave
:
bpy.types.OperatorFileListElement
:
(no references to this struct found)
bpy.types.OperatorMousePath
:
Mouse path values for operators that record such paths.
bpy.types.OperatorStrokeElement
:
(no references to this struct found)
bpy.types.IKParam
:
Base type for IK solver parameters.
bpy.types.Itasc
:
Parameters for the iTaSC IK solver.
bpy.types.ImageUser
:
Parameters defining how an Image datablock is used by another datablock.
bpy.types.KeyConfig
:
Input configuration, including keymaps.
bpy.types.KeyMap
:
Input configuration, including keymaps.
bpy.types.KeyMapItem
:
Item in a Key Map.
bpy.types.KeyingSet
:
Settings that should be keyframed together.
bpy.types.KeyingSetPath
:
Path to a setting for use in a Keying Set.
bpy.types.SunLamp.LampSkySettings
:
Sky related settings for a sun lamp.
bpy.types.LatticePoint
:
Point in the lattice grid.
bpy.types.Macro
:
Storage of a macro operator being executed, or registered after execution.
bpy.types.Main
:
Main data structure representing a .blend file and all its datablocks.
bpy.types.Material.MaterialHalo
:
Halo particle effect settings for a Material datablock.
bpy.types.Material.MaterialPhysics
:
Physics settings for a Material datablock.
bpy.types.Material.MaterialRaytraceMirror
:
Raytraced reflection settings for a Material datablock.
bpy.types.Material.MaterialRaytraceTransparency
:
Raytraced refraction settings for a Material datablock.
bpy.types.MaterialSlot
:
Material slot in an object.
bpy.types.Material.MaterialStrand
:
Strand settings for a Material datablock.
bpy.types.Material.MaterialSubsurfaceScattering
:
Diffuse subsurface scattering settings for a Material datablock.
bpy.types.Material.MaterialVolume
:
Volume rendering settings for a Material datablock.
bpy.types.Menu
:
Editor menu containing buttons.
bpy.types.MeshColor
:
Vertex colors for a face in a Mesh.
bpy.types.MeshColorLayer
:
Layer of vertex colors in a Mesh datablock.
bpy.types.MeshEdge
:
Edge in a Mesh datablock.
bpy.types.MeshFace
:
Face in a Mesh datablock.
bpy.types.MeshFloatProperty
:
User defined floating point number value in a float properties layer.
bpy.types.MeshFloatPropertyLayer
:
User defined layer of floating pointer number values.
bpy.types.MeshIntProperty
:
User defined integer number value in an integer properties layer.
bpy.types.MeshIntPropertyLayer
:
User defined layer of integer number values.
bpy.types.MeshSticky
:
Stricky texture coordinate.
bpy.types.MeshStringProperty
:
User defined string text value in a string properties layer.
bpy.types.MeshStringPropertyLayer
:
User defined layer of string text values.
bpy.types.MeshTextureFace
:
UV mapping, texturing and game engine data for a face.
bpy.types.MeshTextureFaceLayer
:
Layer of texture faces in a Mesh datablock.
bpy.types.MeshVertex
:
Vertex in a Mesh datablock.
bpy.types.MetaElement
:
Blobby element in a MetaBall datablock.
bpy.types.Modifier
:
Modifier affecting the geometry data of an object.
bpy.types.ArmatureModifier
:
Armature deformation modifier.
bpy.types.ArrayModifier
:
Array duplication modifier.
bpy.types.BevelModifier
:
Bevel modifier to make edges and vertices more rounded.
bpy.types.BooleanModifier
:
Boolean operations modifier.
bpy.types.BuildModifier
:
Build effect modifier.
bpy.types.CastModifier
:
Cast modifier to cast to other shapes.
bpy.types.ClothModifier
:
Cloth simulation modifier.
bpy.types.CollisionModifier
:
Collision modifier defining modifier stack position used for collision.
bpy.types.CurveModifier
:
Curve deformation modifier.
bpy.types.DecimateModifier
:
Decimation modifier.
bpy.types.DisplaceModifier
:
Displacement modifier.
bpy.types.EdgeSplitModifier
:
Edge splitting modifier to create sharp edges.
bpy.types.ExplodeModifier
:
Explosion effect modifier based on a particle system.
bpy.types.FluidSimulationModifier
:
Fluid simulation modifier.
bpy.types.HookModifier
:
Hook modifier to modify the location of vertices.
bpy.types.LatticeModifier
:
Lattice deformation modifier.
bpy.types.MaskModifier
:
Mask modifier to hide parts of the mesh.
bpy.types.MeshDeformModifier
:
Mesh deformation modifier to deform with other meshes.
bpy.types.MirrorModifier
:
Mirroring modifier.
bpy.types.MultiresModifier
:
Multiresolution mesh modifier.
bpy.types.ParticleInstanceModifier
:
Particle system instancing modifier.
bpy.types.ParticleSystemModifier
:
Particle system simulation modifier.
bpy.types.ShrinkwrapModifier
:
Shrink wrapping modifier to shrink wrap and object to a target.
bpy.types.SimpleDeformModifier
:
Simple deformation modifier to apply effects such as twisting and bending.
bpy.types.SmokeModifier
:
Smoke simulation modifier.
bpy.types.SmoothModifier
:
Smoothing effect modifier.
bpy.types.SoftBodyModifier
:
Soft body simulation modifier.
bpy.types.SubsurfModifier
:
Subdivision surface modifier.
bpy.types.SurfaceModifier
:
Surface modifier defining modifier stack position used for surface fields.
bpy.types.UVProjectModifier
:
UV projection modifier to sets UVs from a projector.
bpy.types.WaveModifier
:
Wave effect modifier.
bpy.types.NlaStrip
:
A container referencing an existing Action.
bpy.types.NlaTrack
:
A animation layer containing Actions referenced as NLA strips.
bpy.types.Node
:
Node in a node tree.
bpy.types.CompositorNode
:
(no references to this struct found)
bpy.types.CompositorNodeAlphaOver
:
(no references to this struct found)
bpy.types.CompositorNodeBilateralblur
:
(no references to this struct found)
bpy.types.CompositorNodeBlur
:
(no references to this struct found)
bpy.types.CompositorNodeBrightContrast
:
(no references to this struct found)
bpy.types.CompositorNodeChannelMatte
:
(no references to this struct found)
bpy.types.CompositorNodeChromaMatte
:
(no references to this struct found)
bpy.types.CompositorNodeColorMatte
:
(no references to this struct found)
bpy.types.CompositorNodeColorSpill
:
(no references to this struct found)
bpy.types.CompositorNodeCombHSVA
:
(no references to this struct found)
bpy.types.CompositorNodeCombRGBA
:
(no references to this struct found)
bpy.types.CompositorNodeCombYCCA
:
(no references to this struct found)
bpy.types.CompositorNodeCombYUVA
:
(no references to this struct found)
bpy.types.CompositorNodeComposite
:
(no references to this struct found)
bpy.types.CompositorNodeCrop
:
(no references to this struct found)
bpy.types.CompositorNodeCurveRGB
:
(no references to this struct found)
bpy.types.CompositorNodeCurveVec
:
(no references to this struct found)
bpy.types.CompositorNodeDBlur
:
(no references to this struct found)
bpy.types.CompositorNodeDefocus
:
(no references to this struct found)
bpy.types.CompositorNodeDiffMatte
:
(no references to this struct found)
bpy.types.CompositorNodeDilateErode
:
(no references to this struct found)
bpy.types.CompositorNodeDisplace
:
(no references to this struct found)
bpy.types.CompositorNodeDistanceMatte
:
(no references to this struct found)
bpy.types.CompositorNodeFilter
:
(no references to this struct found)
bpy.types.CompositorNodeFlip
:
(no references to this struct found)
bpy.types.CompositorNodeGamma
:
(no references to this struct found)
bpy.types.CompositorNodeGlare
:
(no references to this struct found)
bpy.types.CompositorNodeHueSat
:
(no references to this struct found)
bpy.types.CompositorNodeIDMask
:
(no references to this struct found)
bpy.types.CompositorNodeImage
:
(no references to this struct found)
bpy.types.CompositorNodeInvert
:
(no references to this struct found)
bpy.types.CompositorNodeLensdist
:
(no references to this struct found)
bpy.types.CompositorNodeLevels
:
(no references to this struct found)
bpy.types.CompositorNodeLumaMatte
:
(no references to this struct found)
bpy.types.CompositorNodeMapUV
:
(no references to this struct found)
bpy.types.CompositorNodeMapValue
:
(no references to this struct found)
bpy.types.CompositorNodeMath
:
(no references to this struct found)
bpy.types.CompositorNodeMixRGB
:
(no references to this struct found)
bpy.types.CompositorNodeNormal
:
(no references to this struct found)
bpy.types.CompositorNodeNormalize
:
(no references to this struct found)
bpy.types.CompositorNodeOutputFile
:
(no references to this struct found)
bpy.types.CompositorNodePremulKey
:
(no references to this struct found)
bpy.types.CompositorNodeRGB
:
(no references to this struct found)
bpy.types.CompositorNodeRGBToBW
:
(no references to this struct found)
bpy.types.CompositorNodeRLayers
:
(no references to this struct found)
bpy.types.CompositorNodeRotate
:
(no references to this struct found)
bpy.types.CompositorNodeScale
:
(no references to this struct found)
bpy.types.CompositorNodeSepHSVA
:
(no references to this struct found)
bpy.types.CompositorNodeSepRGBA
:
(no references to this struct found)
bpy.types.CompositorNodeSepYCCA
:
(no references to this struct found)
bpy.types.CompositorNodeSepYUVA
:
(no references to this struct found)
bpy.types.CompositorNodeSetAlpha
:
(no references to this struct found)
bpy.types.CompositorNodeSplitViewer
:
(no references to this struct found)
bpy.types.CompositorNodeTexture
:
(no references to this struct found)
bpy.types.CompositorNodeTime
:
(no references to this struct found)
bpy.types.CompositorNodeTonemap
:
(no references to this struct found)
bpy.types.CompositorNodeTranslate
:
(no references to this struct found)
bpy.types.CompositorNodeValToRGB
:
(no references to this struct found)
bpy.types.CompositorNodeValue
:
(no references to this struct found)
bpy.types.CompositorNodeVecBlur
:
(no references to this struct found)
bpy.types.CompositorNodeViewer
:
(no references to this struct found)
bpy.types.CompositorNodeZcombine
:
(no references to this struct found)
bpy.types.ShaderNode
:
Material shader node.
bpy.types.ShaderNodeCameraData
:
(no references to this struct found)
bpy.types.ShaderNodeCombineRGB
:
(no references to this struct found)
bpy.types.ShaderNodeExtendedMaterial
:
(no references to this struct found)
bpy.types.ShaderNodeGeometry
:
(no references to this struct found)
bpy.types.ShaderNodeHueSaturation
:
(no references to this struct found)
bpy.types.ShaderNodeInvert
:
(no references to this struct found)
bpy.types.ShaderNodeMapping
:
(no references to this struct found)
bpy.types.ShaderNodeMaterial
:
(no references to this struct found)
bpy.types.ShaderNodeMath
:
(no references to this struct found)
bpy.types.ShaderNodeMixRGB
:
(no references to this struct found)
bpy.types.ShaderNodeNormal
:
(no references to this struct found)
bpy.types.ShaderNodeOutput
:
(no references to this struct found)
bpy.types.ShaderNodeRGB
:
(no references to this struct found)
bpy.types.ShaderNodeRGBCurve
:
(no references to this struct found)
bpy.types.ShaderNodeRGBToBW
:
(no references to this struct found)
bpy.types.ShaderNodeSeparateRGB
:
(no references to this struct found)
bpy.types.ShaderNodeSqueeze
:
(no references to this struct found)
bpy.types.ShaderNodeTexture
:
(no references to this struct found)
bpy.types.ShaderNodeValToRGB
:
(no references to this struct found)
bpy.types.ShaderNodeValue
:
(no references to this struct found)
bpy.types.ShaderNodeVectorCurve
:
(no references to this struct found)
bpy.types.ShaderNodeVectorMath
:
(no references to this struct found)
bpy.types.TextureNode
:
(no references to this struct found)
bpy.types.TextureNodeBricks
:
(no references to this struct found)
bpy.types.TextureNodeChecker
:
(no references to this struct found)
bpy.types.TextureNodeCompose
:
(no references to this struct found)
bpy.types.TextureNodeCoordinates
:
(no references to this struct found)
bpy.types.TextureNodeCurveRGB
:
(no references to this struct found)
bpy.types.TextureNodeCurveTime
:
(no references to this struct found)
bpy.types.TextureNodeDecompose
:
(no references to this struct found)
bpy.types.TextureNodeDistance
:
(no references to this struct found)
bpy.types.TextureNodeHueSaturation
:
(no references to this struct found)
bpy.types.TextureNodeImage
:
(no references to this struct found)
bpy.types.TextureNodeInvert
:
(no references to this struct found)
bpy.types.TextureNodeMath
:
(no references to this struct found)
bpy.types.TextureNodeMixRGB
:
(no references to this struct found)
bpy.types.TextureNodeOutput
:
(no references to this struct found)
bpy.types.TextureNodeRGBToBW
:
(no references to this struct found)
bpy.types.TextureNodeRotate
:
(no references to this struct found)
bpy.types.TextureNodeScale
:
(no references to this struct found)
bpy.types.TextureNodeTexture
:
(no references to this struct found)
bpy.types.TextureNodeTranslate
:
(no references to this struct found)
bpy.types.TextureNodeValToNor
:
(no references to this struct found)
bpy.types.TextureNodeValToRGB
:
(no references to this struct found)
bpy.types.TextureNodeViewer
:
(no references to this struct found)
bpy.types.NodeSocket
:
Input or output socket of a node
bpy.types.Nurb
:
Element of a curve, either Nurbs, Bezier or Polyline or a character with text objects.
bpy.types.ObjectBase
:
An objects instance in a scene.
bpy.types.ObjectConstraints
:
Collection of object constraints.
bpy.types.ObjectModifiers
:
Collection of object modifiers.
bpy.types.Operator
:
Storage of an operator being executed, or registered after execution.
bpy.types.OperatorProperties
:
Input properties of an Operator.
bpy.types.OperatorTypeMacro
:
Storage of a sub operator in a macro after it has been added.
bpy.types.PackedFile
:
External file packed into the .blend file.
bpy.types.Paint
:
(no references to this struct found)
bpy.types.ImagePaint
:
Properties of image and texture painting mode.
bpy.types.Sculpt
:
bpy.types.VertexPaint
:
Properties of vertex and weight paint mode.
bpy.types.Panel
:
Panel containing buttons.
bpy.types.View3D_temp
:
(no references to this struct found)
bpy.types.Particle
:
Particle in a particle system.
bpy.types.ParticleBrush
:
Particle editing brush.
bpy.types.ParticleDupliWeight
:
Weight of a particle dupliobject in a group.
bpy.types.ParticleEdit
:
Properties of particle editing mode.
bpy.types.ParticleHairKey
:
Particle key for hair particle system.
bpy.types.ParticleKey
:
Key location for a particle over time.
bpy.types.ParticleSystem
:
Particle system in an object.
bpy.types.ParticleTarget
:
Target particle system.
bpy.types.PointCache
:
Point cache for physics simulations.
bpy.types.PointDensity
:
Point density settings.
bpy.types.Pose
:
A collection of pose channels, including settings for animating bones.
bpy.types.PoseBone
:
Channel defining pose data for a bone in a Pose.
bpy.types.PoseBoneConstraints
:
Collection of pose bone constraints.
bpy.types.Property
:
RNA property definition.
bpy.types.BooleanProperty
:
RNA boolean property definition.
bpy.types.CollectionProperty
:
RNA collection property to define lists, arrays and mappings.
bpy.types.EnumProperty
:
RNA enumeration property definition, to choose from a number of predefined options.
bpy.types.FloatProperty
:
RNA floating pointer number property definition.
bpy.types.IntProperty
:
RNA integer number property definition.
bpy.types.PointerProperty
:
RNA pointer property to point to another RNA struct.
bpy.types.StringProperty
:
RNA text string property definition.
bpy.types.RGBANodeSocket
:
Input or output socket of a node
bpy.types.Region
:
Region in a subdivided screen area.
bpy.types.RenderEngine
:
Render engine.
bpy.types.NET_RENDER
:
(no references to this struct found)
bpy.types.POVRAY_RENDER
:
(no references to this struct found)
bpy.types.RenderLayer
:
bpy.types.RenderPass
:
bpy.types.RenderResult
:
Result of rendering, including all layers and passes.
bpy.types.SceneBases
:
Collection of scene bases.
bpy.types.Scene.SceneGameData
:
Game data for a Scene datablock.
bpy.types.SceneObjects
:
Collection of scene objects.
bpy.types.Scene.SceneRenderData
:
Rendering settings for a Scene datablock.
bpy.types.SceneRenderLayer
:
Render layer.
bpy.types.Sensor
:
Game engine logic brick to detect events.
bpy.types.ActuatorSensor
:
Sensor to detect state modifications of actuators.
bpy.types.AlwaysSensor
:
Sensor to generate continuous pulses.
bpy.types.ArmatureSensor
:
Sensor to detect values and changes in values of IK solver.
bpy.types.CollisionSensor
:
Sensor to detect objects colliding with the current object, with more settings than the Touch sensor.
bpy.types.DelaySensor
:
Sensor to send delayed events.
bpy.types.JoystickSensor
:
Sensor to detect joystick events.
bpy.types.KeyboardSensor
:
Sensor to detect keyboard events.
bpy.types.MessageSensor
:
Sensor to detect incoming messages.
bpy.types.MouseSensor
:
Sensor to detect mouse events.
bpy.types.NearSensor
:
Sensor to detect nearby objects.
bpy.types.PropertySensor
:
Sensor to detect values and changes in values of properties.
bpy.types.RadarSensor
:
Sensor to detect objects in a cone shaped radar emanating from the current object.
bpy.types.RandomSensor
:
Sensor to send random events.
bpy.types.RaySensor
:
Sensor to detect intersections with a ray emanating from the current object.
bpy.types.TouchSensor
:
Sensor to detect objects colliding with the current object.
bpy.types.Sequence
:
Sequence strip in the sequence editor.
bpy.types.EffectSequence
:
Sequence strip applying an effect on the images created by other strips.
bpy.types.ColorSequence
:
Sequence strip creating an image filled with a single color.
bpy.types.GlowSequence
:
Sequence strip creating a glow effect.
bpy.types.PluginSequence
:
Sequence strip applying an effect, loaded from an external plugin.
bpy.types.SpeedControlSequence
:
Sequence strip to control the speed of other strips.
bpy.types.TransformSequence
:
Sequence strip applying affine transformations to other strips.
bpy.types.WipeSequence
:
Sequence strip creating a wipe transition.
bpy.types.ImageSequence
:
Sequence strip to load one or more images.
bpy.types.MetaSequence
:
Sequence strip to group other strips as a single sequence strip.
bpy.types.MovieSequence
:
Sequence strip to load a video.
bpy.types.SceneSequence
:
Sequence strip to used the rendered image of a scene.
bpy.types.SoundSequence
:
Sequence strip defining a sound to be played over a period of time.
bpy.types.SequenceColorBalance
:
Color balance parameters for a sequence strip.
bpy.types.SequenceCrop
:
Cropping parameters for a sequence strip.
bpy.types.SequenceEditor
:
Sequence editing data for a Scene datablock.
bpy.types.SequenceElement
:
Sequence strip data for a single frame.
bpy.types.SequenceProxy
:
Proxy parameters for a sequence strip.
bpy.types.SequenceTransform
:
Transform parameters for a sequence strip.
bpy.types.ShapeKey
:
Shape key in a shape keys datablock.
bpy.types.ShapeKeyBezierPoint
:
Point in a shape key for bezier curves.
bpy.types.ShapeKeyCurvePoint
:
Point in a shape key for curves.
bpy.types.ShapeKeyPoint
:
Point in a shape key.
bpy.types.SmokeCollSettings
:
Smoke collision settings.
bpy.types.SmokeDomainSettings
:
Smoke domain settings.
bpy.types.SmokeFlowSettings
:
Smoke flow settings.
bpy.types.SoftBodySettings
:
Soft body simulation settings for an object.
bpy.types.Space
:
Space data for a screen area.
bpy.types.Space3DView
:
3D View space data
bpy.types.SpaceConsole
:
Interactive python console.
bpy.types.SpaceDopeSheetEditor
:
DopeSheet space data.
bpy.types.SpaceFileBrowser
:
File browser space data.
bpy.types.SpaceGraphEditor
:
Graph Editor space data.
bpy.types.SpaceImageEditor
:
Image and UV editor space data.
bpy.types.SpaceInfo
:
Info space data.
bpy.types.SpaceLogicEditor
:
Logic editor space data.
bpy.types.SpaceNLA
:
NLA editor space data.
bpy.types.SpaceNodeEditor
:
Node editor space data.
bpy.types.SpaceOutliner
:
Outliner space data.
bpy.types.SpaceProperties
:
Properties space data
bpy.types.SpaceSequenceEditor
:
Sequence editor space data.
bpy.types.SpaceTextEditor
:
Text editor space data.
bpy.types.SpaceTimeline
:
Timeline editor space data.
bpy.types.SpaceUserPreferences
:
User preferences space data.
bpy.types.SpaceImageEditor.SpaceUVEditor
:
UV editor data for the image editor space.
bpy.types.SplinePoint
:
Spline point without handles.
bpy.types.Struct
:
RNA structure definition
bpy.types.TexMapping
:
Mapping settings
bpy.types.TextBox
:
Text bounding box for layout.
bpy.types.TextCharacterFormat
:
Text character formatting settings.
bpy.types.TextLine
:
Line of text in a Text datablock.
bpy.types.TextMarker
:
Marker highlighting a portion of text in a Text datablock.
bpy.types.TextureSlot
:
Texture slot defining the mapping and influence of a texture.
bpy.types.BrushTextureSlot
:
Texture slot for textures in a Brush datablock.
bpy.types.LampTextureSlot
:
Texture slot for textures in a Lamp datablock.
bpy.types.MaterialTextureSlot
:
Texture slot for textures in a Material datablock.
bpy.types.WorldTextureSlot
:
Texture slot for textures in a World datablock.
bpy.types.Theme
:
Theme settings defining draw style and colors in the user interface.
bpy.types.ThemeAudioWindow
:
Theme settings for the Audio Window.
bpy.types.ThemeBoneColorSet
:
Theme settings for bone color sets.
bpy.types.ThemeDopeSheet
:
Theme settings for the DopeSheet.
bpy.types.ThemeFileBrowser
:
Theme settings for the File Browser.
bpy.types.ThemeFontStyle
:
Theme settings for Font.
bpy.types.ThemeGraphEditor
:
Theme settings for the graph editor.
bpy.types.ThemeImageEditor
:
Theme settings for the Image Editor.
bpy.types.ThemeInfo
:
Theme settings for Info.
bpy.types.ThemeLogicEditor
:
Theme settings for the Logic Editor.
bpy.types.ThemeNLAEditor
:
Theme settings for the NLA Editor.
bpy.types.ThemeNodeEditor
:
Theme settings for the Node Editor.
bpy.types.ThemeOutliner
:
Theme settings for the Outliner.
bpy.types.ThemeProperties
:
Theme settings for the Properties.
bpy.types.ThemeSequenceEditor
:
Theme settings for the Sequence Editor.
bpy.types.ThemeStyle
:
Theme settings for style sets.
bpy.types.ThemeTextEditor
:
Theme settings for the Text Editor.
bpy.types.ThemeTimeline
:
Theme settings for the Timeline.
bpy.types.ThemeUserInterface
:
Theme settings for user interface elements.
bpy.types.ThemeUserPreferences
:
Theme settings for the User Preferences.
bpy.types.ThemeView3D
:
Theme settings for the 3D View.
bpy.types.ThemeWidgetColors
:
Theme settings for widget color sets.
bpy.types.ThemeWidgetStateColors
:
Theme settings for widget state colors.
bpy.types.TimelineMarker
:
Marker for noting points in the timeline.
bpy.types.ToolSettings
:
bpy.types.TransformOrientation
:
bpy.types.UILayout
:
User interface layout in a panel or header.
bpy.types.UVProjector
:
UV projector used by the UV project modifier.
bpy.types.UnitSettings
:
bpy.types.UnknownType
:
Stub RNA type used for pointers to unknown or internal data.
bpy.types.UserPreferences
:
Global user preferences.
bpy.types.UserPreferences.UserPreferencesEdit
:
Settings for interacting with Blender data.
bpy.types.UserPreferences.UserPreferencesFilePaths
:
Default paths for external files.
bpy.types.UserPreferences.UserPreferencesInput
:
Settings for input devices.
bpy.types.UserPreferences.UserPreferencesSystem
:
Graphics driver and operating system settings.
bpy.types.UserPreferences.UserPreferencesView
:
Preferences related to viewing data
bpy.types.UserSolidLight
:
Light used for OpenGL lighting in solid draw mode.
bpy.types.ValueNodeSocket
:
Input or output socket of a node
bpy.types.VectorNodeSocket
:
Input or output socket of a node
bpy.types.VertexGroup
:
Group of vertices, used for armature deform and other purposes.
bpy.types.VertexGroupElement
:
Weight value of a vertex in a vertex group.
bpy.types.VoxelData
:
Voxel data settings.
bpy.types.Window
:
Open window.
bpy.types.World.WorldAmbientOcclusion
:
Ambient occlusion settings for a World datablock.
bpy.types.World.WorldMistSettings
:
Mist settings for a World data-block.
bpy.types.World.WorldStarsSettings
:
Stars setting for a World data-block.
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