Identificador de máscara

O painel do nó do tipo "Identificador de máscara".

The ID Mask Node creates a mask for a particular object or material in the render. It relies on the Object Index or Material Index render pass, which is only available when rendering with Cycles.

Veja também

This node is superseded by the Cryptomatte Node. Cryptomatte is more versatile and is supported by both Cycles and EEVEE.

Inputs

ID Value

Input for the Object Index or Material Index render pass. Once a pass is enabled, it can be accessed through the IndexOB or IndexMA slot of the Camadas de renderização.

Propriedades

Índice

The index for which to create a mask. This index can be configured for objects at Properties ‣ Object ‣ Relations ‣ Pass Index, and for materials at Properties ‣ Material ‣ Settings ‣ Pass Index.

../../../_images/compositing_types_converter_id-mask_relations-panel.png

Índice de passo do objeto.

Anti-Aliasing

Whether to smooth the mask edges.

Saídas

Alfa

A grayscale image that’s white where the object exists and black where it does not.

Exemplo

In the example below, the left and right cubes are assigned a Pass Index of 1 and 2 respectively. We extract a mask for the left cube, then use it to turn that cube red with a Misturar. The masks for the other Pass Indexes are also shown.

../../../_images/compositing_types_converter_id-mask_example.png

ID Mask node example.

Limitações