Checker Texture Node#
Nota
This node is ported from shader nodes. The manual and images are
referencing the shader version of the node.
This node accepts field inputs and outputs.
When not connected the Vector input has an implicit position
attribute value.
Dica
Texture nodes can produce details at a higher frequency than geometry can show. This may cause artifacts such as Moiré type patterns or a lack of detail due to insufficient sampling points.
The Checker Texture is used to add a checkerboard texture.
Inputs#
- Vector
Coordenada de textura para amostrar a textura em; padrão para coordenadas de textura Geradas se o soquete é deixado desconectado.
Aviso
This node can have precision issues with some vector inputs. See the notes for the White Noise Texture for ways to mitigate this issue.
- Color1, Color 2
Color of the checkers.
- Scale
Overall texture scale. The scale is a factor of the bounding box of the face divided by the scale. For example, a scale of 15 will result in 15 alternate patterns over the overall UV bounding box. Different patterns could be achieved using other nodes to give different input patterns to this socket. For example, using the Math node.
Properties#
Este nó não possui propriedades.
Saídas#
- Color
Saída de cor da textura.
- Fator
Checker 1 mask (1 = Checker 1).