Mesh Boolean Node¶
The Mesh Boolean Node allows you to cut, subtract, and join the geometry of two inputs. This node offers the same operations as the Boolean modifier.
Inputs¶
- Mesh 1/2
Entrada padrão de geometria.
- Self Intersection
Correctly calculates cases when one or both operands have self-intersections. This involves more calculations making the node slower.
- Hole Tolerant
Optimizes the Boolean output for Non-manifold geometry at the cost of increased computational time. Because of the performance impact, this option should only be enabled when the solver demonstrates errors with non-manifold geometry.
Propriedades¶
- Operação
- Intersecção:
Produz uma nova geometria contendo apenas o volume dentro de tanto a geometria 1 e geometria 2.
- União:
The two input meshes are joined, then any interior elements are removed.
- Diferença:
Geometria 2 é subtraída da geometria 1 (tudo fora da geometria 2 é mantido).
- Solucionador
Algorithm used to calculate the Boolean intersections.
- Float:
Uses a mathematically simple solver which offers the best performance; however, this solver lacks support for overlapping geometry.
- Exact:
Uses a mathematically complex solver which offers the best results and has full support for overlapping geometry; however, this solver is much slower than the Float Solver.
Saída¶
- Mesh
Saída padrão de geometria.
- Intersecting Edges Exact Solver
A boolean attribute field with a selection of the edges that were created where the two inputs meet.