Faixa

Transform

Referência

Editor:

Nonlinear Animation (animação não linear)

Menu:

Strip ‣ Transform

Move G

Move the selected strips in time or to a different track.

Extend E

Lets you quickly move the selected strips that are on a certain side of the Playhead. This is handy if you need to, say, move all the strips after a certain time point to the right to make space for new ones.

To use this operator, first select some or all strips and place your mouse cursor to the left or right of the Playhead. Then, press E, move the mouse to move (only) the strips on that side of the Playhead, and press LMB to confirm (or RMB to cancel).

If a strip straddles the Playhead, only its starting/ending point will be moved (again depending on the position of the mouse cursor).

Escalonar S

Scales the selected strips, using the Playhead as the pivot point.

Swap

Referência

Editor:

Nonlinear Animation (animação não linear)

Menu:

Strip ‣ Transform ‣ Swap

Atalho:

Alt-F

Swap the order of the selected strips in their track.

Move Up

Referência

Editor:

Nonlinear Animation (animação não linear)

Menu:

Strip ‣ Transform ‣ Move Up

Atalho:

PageUp

Move selected strips up a track if there is room.

Move Down

Referência

Editor:

Nonlinear Animation (animação não linear)

Menu:

Strip ‣ Transform ‣ Move Down

Atalho:

PageDown

Move selected strips down a track if there is room.

Snap

Referência

Editor:

Nonlinear Animation (animação não linear)

Menu:

Strip ‣ Snap

Selection to Current Frame

Move the start of the selected strips to the current frame.

Selection to Nearest Frame

Move the start of the selected strips to the nearest full frame.

Selection to Nearest Second

Move the start of the selected strips to the nearest second.

Selection to Nearest Marker

Move the start of the selected strips to the nearest marker.

Split

Referência

Editor:

Nonlinear Animation (animação não linear)

Menu:

Strip ‣ Split

Atalho:

Y

Split the selected strips in two at the current frame.

Duplicar

Referência

Editor:

Nonlinear Animation (animação não linear)

Menu:

Strip ‣ Duplicate

Atalho:

Alt-D

Creates copies of the selected strips, duplicating any actions they reference. Editing the keyframes in a copied strip therefore doesn’t affect the original.

Duplicar vinculando

Referência

Editor:

Nonlinear Animation (animação não linear)

Menu:

Strip ‣ Linked Duplicate

Atalho:

Shift-D

Creates copies of the selected strips, reusing any actions they reference. Editing the keyframes in a copied strip therefore also affects the original (and vice versa). Blender warns you about this by hilighting the other strip in red.

../../../_images/editors_nla_editing_linked-strip-edit.png

Linked duplicated strip being edited.

Apagar

Referência

Editor:

Nonlinear Animation (animação não linear)

Menu:

Strip ‣ Delete

Atalho:

Delete, X

Deletes the selected NLA-Strips.

Make Meta

Referência

Editor:

Nonlinear Animation (animação não linear)

Menu:

Add ‣ Make Meta

Atalho:

Ctrl-G

Groups the selected NLA-strips into a meta strip.

../../../_images/editors_nla_strips_meta1.png

Select two or more strips.

../../../_images/editors_nla_strips_meta2.png

Combine them into a meta strip.

Remove Meta

Referência

Editor:

Nonlinear Animation (animação não linear)

Menu:

Strip ‣ Remove Meta

Atalho:

Ctrl-Alt-G

Ungroups the selected meta strips, replacing them by their contents.

Toggle Muting

Referência

Editor:

Nonlinear Animation (animação não linear)

Menu:

Strip ‣ Toggle Muting

Atalho:

H

Mutes or unmutes the selected strips. Muted strips have a dotted border and don’t influence the animation.

Gerando e gravando ações

Referência

Editor:

Nonlinear Animation (animação não linear)

Menu:

Strip ‣ Bake Action

Referência

Editor:

3D Viewport

Mode:

Modo de Objeto e Modo de Pose

Menu:

Header ‣ Object ‣ Animation ‣ Bake Action…

The final motion of objects and bones depends not only on the keyframed animation, but also on F-Curve modifiers, drivers, and constraints. The Bake Action operator computes this final motion and creates a corresponding keyframe on every scene frame.

This can be useful for adding deviation to a cyclic action like a Walk Cycle, or to create a keyframe animation from drivers or constraints.

Fotograma Inicial

Start frame for baking.

End Frame

End frame for baking.

Frame Step

Number of frames to skip forward while baking each frame.

Only Selected Bones

Only key selected bones (Pose baking only).

Visual Keying

Keyframe from the final transformations (with constraints applied).

Clear Constraints

Remove all constraints from keyed object/bones, and do “visual” keying.

Clear Parents

Bake animation onto the object then clear parents (objects only).

Overwrite Current Action

Bake animation into the current action instead of creating a new one (useful for baking only part of bones in an armature).

Clean Curves

After baking curves, remove redundant keys.

Bake Data

Which data’s transformations to bake.

Pose:

Bake bone transformations.

Objeto:

Bake object transformations.

Canais

Which channels to bake.

Localização:

Bake location channels.

Rotação:

Bake rotation channels.

Escala:

Bake scale channels.

B-Bone:

Bake B-Bone channels.

Propriedades personalizadas:

Bake custom properties.

Apply Scale

Referência

Editor:

Nonlinear Animation (animação não linear)

Menu:

Strip ‣ Apply Scale

Atalho:

Ctrl-A

Applies the scale of the selected strips to their referenced actions.

Clear Scale

Referência

Editor:

Nonlinear Animation (animação não linear)

Menu:

Strip ‣ Clear Scale

Atalho:

Alt-S

Resets the scale of the selected strips.

Sync Action Length

Referência

Editor:

Nonlinear Animation (animação não linear)

Menu:

Strip ‣ Sync Action Length

Resets the strip’s length to that of its underlying action, ensuring that it (only) plays from the action’s first keyframe to its last.

Veja também

The Sync Length Now button in the Sidebar, which does the same thing.

Tornar usuário único

Referência

Editor:

Nonlinear Animation (animação não linear)

Menu:

Strip ‣ Make Single User

Atalho:

U

Duplicates actions where necessary so that each selected strip has its own action that’s not used by any others. This way, you can edit the keyframes in the selected strips knowing that you won’t affect any other part of the animation.

Nota

This does not recursively go inside meta strips.

Iniciar a edição da ação armazenada

Referência

Editor:

Nonlinear Animation (animação não linear)

Menu:

Strip ‣ Start Editing Stashed Action

Atalho:

Atalho: Shift-Tab

Enters Tweak Mode for the selected strip’s action, making its keyframes available for editing in e.g. the Graph Editor. In addition, marks the strip’s track as Solo, muting all the other tracks – this way, they no longer influence the animation and you can focus exclusively on the action you’re editing.

While the menu item refers to stashed (muted) actions, this only reflects the typical use case. It works on unmuted actions as well.

When you’re done editing, click Strip ‣ Stop Editing Stashed Action or press Shift-Tab again.

../../../_images/editors_nla_editing_nla-mode.png

Faixa no modo de animação não linear.

../../../_images/editors_nla_editing_edit-mode.png

Faixa no modo de ajuste.

Start Tweaking Strips Actions (Full Stack)

Referência

Editor:

Nonlinear Animation (animação não linear)

Menu:

Strip ‣ Start Tweaking Strips Actions (Full Stack)

Atalho:

Atalho: Tab

Enters Tweak Mode for the selected strip’s action, making its keyframes available for editing. Leaves all the other tracks enabled so that you can still see their effects while making changes.

When you’re done, click Strip ‣ Stop Tweaking Strips Actions or press Tab again.

Nota

For transitions above the tweaked strip, keyframe remapping will fail for channel values that are affected by the transition. A workaround is to tweak the active strip without evaluating the upper NLA stack.

Start Tweaking Strips Actions (Lower Stack)

Referência

Editor:

Nonlinear Animation (animação não linear)

Menu:

Strip ‣ Start Tweaking Strips Actions (Lower Stack)

Enters Tweak Mode for the selected strip’s action, making its keyframes available for editing. Mutes any tracks above the current one so that they don’t influence the animation while making changes.

When you’re done, click Strip ‣ Stop Tweaking Strips Actions or press Tab.