Edição dos pesos de vértices
This modifier is intended to edit the weights of a vertex group.
The general process is the following, for each vertex:
(Optional) It does the mapping, either through one of the predefined functions, or a custom mapping curve.
It applies the influence factor, and optionally the vertex group or texture mask (0.0 means original weight, 1.0 means fully mapped weight).
It applies back the weight to the vertex, and/or it might optionally remove the vertex from the group if its weight is below a given threshold, or add it if it is above a given threshold.
Este modificador faz a fixação implícita de valores de pesos no intervalo padrão (0.0 a 1.0). Todos valores abaixo de 0.0 serão definidos como 0.0, e todos valores acima de 1.0 serão definidos como 1.0.
You can view the modified weights in Weight Paint Mode. This also implies that you will have to disable the Vertex Weight Edit modifier if you want to see the original weights of the vertex group you are editing.
- Vertex Group
O grupo de vértices que será afetado.
- Padronização de pesos
The default weight to assign to all vertices not in the given vertex group.
- Adicionar ao grupo
Adds vertices with a final weight over Add Threshold to the vertex group.
- Remover do grupo
Removes vertices with a final weight below Remove Threshold from the vertex group.
- Normalize Weights
Scale the weights in the vertex group to keep the relative weight but the lowest and highest values follow the full 0 - 1 range.
- Tipo de decaimento
Type of mapping.
- Custom Curve
Allows you to manually define the mapping using a curve.
- Sharp, Smooth, Root and Sphere
These are classical mapping functions, from spikiest to roundest.
Uses a random value for each vertex.
- Passos em média
Creates binary weights (0.0 or 1.0), with 0.5 as cutting value.
Inverts the falloff.
Those settings are the same for the three Vertex Weight modifiers.
- Influência global
The overall influence of the modifier (0.0 will leave the vertex group’s weights untouched, 1.0 is standard influence).
Influence only affects weights, adding/removing of vertices to/from vertex group is not prevented by setting this value to 0.0.
In addition, a per-vertex fine control of the effect is possible using either a vertex group or a texture (both are mutually exclusive). The per-vertex values from those will be multiplied with the Global Influence.
See common masking options for a complete reference.
The blend-file, TEST_2 scene.