Keymap

The keymap editor lets you adjust your keymap via:

Predefinições:

Predefined keymaps which come with Blender and can be added to.

Preferencias:

Keymaps may define their own preferences to change the functionality or add additional key bindings.

Key Map Items:

You may add/remove/edit individual keymap entries.

../../_images/editors_preferences_section_keymap.png

Blender Preferences Keymap section.

Preset Management

Predefinições de mapas de teclas

Select the keymap from a list of predefined keymaps.

You add a custom keymap configuration to the preset list by LMB on the Add button +.

You remove a custom keymap configuration from the preset list by LMB on the Remove button -.

Import

Importing opens a File Browser to select a .py file to add to the list of keymap presets.

Export

Saves the current keymap configuration as a preset others may use.

All Keymaps

When disabled, only the keymaps and categories that have been modified by the user will be exported. In addition, add-ons may register keymaps to their respective functions, however, these keymaps are not exported unless changed by the user. This exported file may be thought of as a «keymap delta» instead of a full keymap export.

When enabled, the entire keymap is written.

Filtrando complementos

Filter Type
Nome:

Search the keymap item by the operator name it runs.

Key Binding:

Search the keymap item by the key used to activate it.

Dica

You could for example search with Ctrl Shift C for keymap items that use all these keys.

Procurar

The text to search (leave blank to disable).

Preferencias

Keymaps may define their own preferences, these are predefined adjustments to the keymap you can make without having to manually adjust individual keymap items which can cause problems with newer Blender Versions.

See the default keymap preferences for options available in the default keymap.

Editor

The Keymap editor lets you change the default hotkeys. You can change keymaps for each of Blender’s editors.

../../_images/editors_preferences_keymap_keymap-editor.png

O editor de mapa de teclas.

Uso

  1. Selecione o mapa de teclas que você quer alterar e clique nas setas brancas para abrir a árvore de mapa de teclas.

  2. Selecione quais entradas irão controlar a função.

  3. Altera os atalhos conforme sua necessidade. Simplesmente clique na entrada de atalho e entre com o novo atalho desejado.

Ativo(a)

Uncheck to disable this keymap item.

Map Type
Teclado:

Single hotkey or key combination.

Mouse:

Actions from mouse buttons, tablet or touchpad input.

NDOF:

Movement or button from a 3D mouse (NDOF) device.

Tweak:

Mouse click and drag (optionally map drag direction to different actions).

Text Input:

Use this function by entering a text.

Timer:

Used to control actions based on a time period. E.g. by default, Animation Step uses «Timer 0», Smooth View uses «Timer 1».

Operator ID Name

The identifier for the operator to call.

Dica

See bpy.ops for a list of operators (remove the bpy. prefix for the identifier).

Event
Tipo

The key or button that activates this keymap item (depending on the map type).

Value

The action (such as press, release, click, drag, etc.), (depending on the map type).

Modifier

Additional keys to hold (such as Ctrl, Shift, Alt).

Operator Properties

Changes to the defaults properties this operator is activated with

Veja também

Personalização de teclas de atalho for more information on keymap editing.

Restoring

Caso você queira restaurar as configurações padrão para o mapa de teclas, simplesmente clique no botão Restaurar localizado no canto superior direito deste mapa de teclas.

Dica

Ao invés de apagar o mapa de teclas padrão para criar o seu próprio mapa personalizado, você pode simplesmente adicionar uma nova Predefinição tanto para o mouse quanto para o teclado.

Known Limitations

Blender Versions

A problem with modifying your own keymap is newer Blender versions key change the way tools are accessed, breaking your customized keymap.

While the keymap can be manually updated, the more customizations you make, the higher the chance of conflicts in newer Blender versions is.