Pivô#
The Pivot constraint allows the owner to rotate around a target object. It was originally intended for pivot joints found in humans e.g. fingers, feet, elbows, etc.
Opções#
- Target
Identificador de dados for the selection of the object to be used as a pivot point. See common constraint properties for more information.
- Use Relative Offset
Offset will be an absolute point in space instead of relative to the target.
- Pivot Point X, Y, Z
Permite criar um deslocamento do pivô com relação ao seu alvo.
- Rotation Range
Rotation range on which pivoting should occur.
- Sempre
Use the pivot point in every rotation.
- -X/-Y/-Z/X/Y/Z Rotation
Use the pivot point in the corresponding direction around the corresponding axis.
- Influência
Controls the percentage of affect the constraint has on the object. See common constraint properties for more information.