Modificador Conformar UV (curvar)#

The UV Warp modifier transforms an object’s UV map based on values or two objects. Its purpose is to give you direct control over the object’s UVs in the 3D Viewport, allowing you to directly move, rotate, and scale existing UV coordinates using defined values or a controller object or bone.

Opções#

../../../_images/modeling_modifiers_modify_uv-warp_panel.png
UV Layer

Which UV map to modify; if not set it defaults to the active rendering layer.

Centros das UVs

The center point of the UV map to use when applying scale or rotation. With (0, 0) at the bottom left and (1, 1) at the top right.

Axis U/V

Os eixos a ser utilizados ao mapear as coordenadas 3D em 2D.

Object From, To

The two objects used to define the transformation. See Usage below.

Vertex Group

The vertex group can be used to scale the influence of the transformation per vertex.

Inverter <->

Inverte a influência do grupo de vértices selecionado, o que significa que o grupo agora representa vértices que não serão deformados pelo modificador.

The setting reverses the weight values of the group.

Transform#

Deslocamento

Amount to move the UV map.

Scale

Amount to scale the UV map.

Rotate

Amount to rotate the UV map.

Usage#

A maneira a qual as UVs são conformadas é determinada pela diferença entre as transformações (localização, rotação e escala), dos objetos marcados nos campos A partir de e Para.

Caso o objeto presente no campo Para possua as mesmas transformações que o objeto presente no campo A partir de, as UVs não serão alteradas.

Assuming the UV Axis of the modifier is X/Y and the scale of the objects is (1, 1, 1), if the to object is one unit away from the from object on the X axis, the UVs will be transformed on the U axis (horizontally) by one full UV space (the entire width of the image).