Diffuse BSDF#
The Diffuse BSDF node is used to add Lambertian and Oren-Nayar diffuse reflection.
Inputs#
- Color
Color of the surface, or physically speaking, the probability that light is reflected or transmitted for each wavelength.
- Roughness Cycles Only
Surface roughness; 0.0 gives standard Lambertian reflection, higher values activate the Oren-Nayar BSDF.
- Normal
Normal used for shading; if nothing is connected the default shading normal is used.
Properties#
Este nó não possui propriedades.
Saídas#
- BSDF
Standard shader output.