Subdivision Surface Node¶
O nó Subdivision Surface adiciona novas faces à geometria usando o método de subdivisão Catmull-Clark.
Inputs¶
- Mesh
Entrada padrão de geometria.
- Nível
O número de subdivisões para aplicar a geometria de entrada.
- Edge Crease
Controls how smooth edges should be with Pesos de influência nos vincos das arestas.
- Vertex Crease
Controls how much the subdivision surface should be pulled towards the vertex. Similar to edge creases, but allows individual vertices to be creased.
Propriedades¶
- UV Smooth
Controls how subdivision smoothing is applied to UVs.
- Nenhum:
UVs remain unchanged.
- Keep Corners:
UV islands are smoothed, but their boundary remain unchanged.
- Keep Corners, Junctions:
UVs are smoothed, corners on discontinuous boundary and junctions of three or more regions are kept sharp.
- Keep Corners, Junctions, Concave:
UVs are smoothed, corners on discontinuous boundary, junctions of three or more regions and darts and concave corners are kept sharp.
- Keep Boundaries:
UVs are smoothed, boundaries are kept sharp.
- Todos:
UVs and their boundaries are smoothed.
- Boundary Smooth
Controls how open boundaries (and corners) are smoothed.
- Todos:
Smooth boundaries, including corners.
- Keep Corners:
Smooth boundaries, but corners are kept sharp.
Saídas¶
- Mesh
Saída padrão de geometria.