Viewport Display#

Reference

Mode:

Todos Modos

Panel:

Armature ‣ Viewport Display

Display As

This controls the way the bones appear in the 3D Viewport.

../../../_images/animation_armatures_properties_display_octahedral.png

Exibição de osso em formato de octaedro.#

../../../_images/animation_armatures_properties_display_stick.png

Exibição de um osso em formato de bastão.#

../../../_images/animation_armatures_properties_display_b-bone.png

Exibição do osso de um osso maleável.#

../../../_images/animation_armatures_properties_display_envelope.png

Exibição de envelope de ossos.#

Octahedral

This is the default visualization, well suited for most of editing tasks. It materializes:

  • The bone root («big» joint) and tip («small» joint).

  • The bone «size» (its thickness is proportional to its length).

  • The bone roll (as it has a square section).

../../../_images/animation_armatures_properties_display_type-octahedral.png

Note the 40° rolled Bone.001 bone.#

Stick

This is the simplest and most non-intrusive visualization. It just materializes bones by sticks of constant (and small) thickness, so it gives you no information about root and tip, nor bone size or roll angle.

../../../_images/animation_armatures_properties_display_type-stick.png

Note that Bone.001 roll angle is not visible (except by its XZ axes).#

B-Bone

This visualization shows the curves of «smooth» multi-segmented bones; see the Ossos maleáveis for details.

../../../_images/animation_armatures_bones_properties_bendy-bones_b-bones-1.png

Uma armação composta de ossos maleáveis («B-bones» ou «Bendy-Bones», em Inglês), no Modo de edição.#

../../../_images/animation_armatures_bones_properties_bendy-bones_b-bones-3.png

The same armature in Object Mode.#

Envelope

This visualization materializes the bone deformation influence. More on this in the bone page.

../../../_images/animation_armatures_bones_structure_envelope-pose-mode.png
Aramado

This simplest visualization shows the curves of «smooth» multi-segmented bones.

../../../_images/animation_armatures_properties_display_type-wire-pose-mode.png

Uma armação de aramados, no Modo de pose.#

../../../_images/animation_armatures_properties_display_type-wire-edit-mode.png

A mesma armação de ossos no Modo de edição.#

Show
Nomes

Displays the name of each bone.

Formatos

When enabled, the default standard bone shape is replaced, in Object Mode and Pose Mode, by the shape of a chosen object (see Shaped Bones for details).

Bone Colors

Draws bones in their configured colors. Disable to always draw bones in the default color. For more details see Bone Colors.

In Front

When enabled, the bones of the armature will always be shown on top of the solid objects (meshes, surfaces, …). I.e. they will always be visible and selectable (this is the same option as the one found in the Display panel of the Object data tab). Very useful when not in Wireframe mode.

Eixos

When enabled, the (local) axes of each bone are displayed (only relevant for Edit Mode and Pose Mode).

Posição

The position for the axes display on the bone. Increasing the value moves it closer to the tip; decreasing moves it closer to the root.

Relations

Whether the Relationship Lines overlay should be drawn from each parent’s tail or head. The lines are always drawn towards the childrens” heads.