Alinhamento¶
Referência
- Menu:
Estas opções permitem que você alinhe e oriente a visualização.
- Alinhar vista para o ativo
Aligns the view to a certain local axis of the active object, bone, or (in Edit Mode) the normal of the active face. The view also becomes orthographic.
To return to the regular (untilted) perspective view, you can first press Numpad3 to align to the global X axis, then orbit with MMB.
- Alinhar câmera ativa para a visualização Ctrl-Alt-Tecl. Num. 0
Moves and rotates the active camera so it matches the current viewpoint.
- Alinhar câmera ativa aos selecionados
Moves the active camera (without changing its orientation) so that its view frames the selected objects.
- Center Cursor and Frame All Shift-C
Moves the 3D Cursor back to the world origin and changes the view so that you can see everything in your scene.
- Centraliza a vista para o cursor
Centers the view on the 3D Cursor.
- Trava a vista para o ativo
Centers the view on the active object and makes it the point of interest. The view will continue orbiting around the object even if you pan to a different location. In addition, it will follow the object if it moves.
- View Lock Clear
Returns the view to how it was before using View Lock to Active.