The Triangulate modifier converts all faces in a mesh (quads and n-gons) to triangular faces. It fulfills the exact same function as the Triangulate tool in Edit Mode.


Mesh before Triangulate modifier.#


Mesh after Triangulate modifier.#



The Triangulate modifier.#

Método para converter quadriláteros

Divide os quads em triângulos bonitos, método mais lento.


Divide os quads no primeiro e terceiro vértices.

Fixed Alternate

Divide os quads no segundo e quarto vértices.

Shortest Diagonal

Split the quads along their shortest diagonal.

Longest Diagonal

Split the quads along their longest diagonal. This is the preferred mode for cloth simulations.

N-gon Method

Organiza bem os novos triângulos, método mais lento.


Splits n-gons using an ear-clipping algorithm (the same method of tessellation used for viewport display).

Minimum Vertices

Número mínimo de vértices que uma face precisa para ser triangulada. Por exemplo, setar esse valor para 5, irá prevenir triangular Quads e irá triangular apenas N-gons.

Keep Normals

When using custom normals, try to preserve the same shading as before triangulation.