Rosquear¶
The Screw modifier is similar to the Screw tool in the Toolbar, in that it takes a profile object, a mesh or a curve, to create a helix-like shape.

Properly aligning the profile object is important.¶
The profile should be properly aligned to the cardinal direction of the object rather than to the screw axis.
Opções¶

The Screw modifier.¶
- Ângulo
Degrees for a single helix revolution.
- Rosquear
The height of one helix iteration.
- Iterations
Número de revoluções.
- Eixos
The axis along which the helix will be built.
- Eixo do objeto
The name of an object to define the axis direction.
- Objeto para rosqueamento
Use the distance from the Axis Object to define the height of one helix iteration.
- Steps Viewport
Number of steps used for a single revolution displayed in the 3D Viewport.
- Render
As above, but used during render time. Increase to improve quality.
- Fundir
Merge vertices that lie on the axis of rotation. Use this to close off end points with a triangle fan.
- Merge Distance
Vertices under this distance to the axis are merged.
- Stretch UVs
Stretch the UV coordinates from (0.0 to 1.0) when UVs are present.
Normais¶
- Smooth Shading
Resulta em faces com suavização de sombreamento ao invés de sombreamento achatado. O sombreamento suave/achatado da geometria de entrada não é preservado.
- Calculate Order
Order of edges is calculated to avoid problems with normals and shading. Only needed for meshes, not curves.
- Inverter
Inverte a direção das normais.