Rigid Body World#
Reference
- Panel:
The Rigid Body World is a group of rigid body objects, which holds settings that apply to all rigid bodies in this simulation.
When you add rigid body physics to an object, primary there is created a group of objects with default «RigidBodyWorld» name. Rigid body objects automatically are added to this group when you add rigid body physics for them. You can create several Rigid Body World Collections and allocate the rigid body objects with the Collections panel.
Rigid body objects and constraints are only taken into account by the simulation if they are in the collection specified in the Collection field of the Rigid Body World panel in the Scene tab.
Configurações#
- Rigid Body World
Enable/disable evaluation of the rigid body simulation based on the rigid body objects participating in the specified group of Rigid Body World.
- Remover ambiente para corpos rígidos
Remove rigid body simulation from the current scene.
- Collection (coleção)
Containing rigid body objects participating in this simulation.
- Restrições
Containing rigid body object constraints participating in the simulation.
Simulation quality and timing settings:
- Velocidade
Can be used to speed up/slow down the simulation.
- Dividir impulso
Enable/disable reducing extra velocity that can build up when objects collide (lowers the simulation stability a little so use only when necessary). Limits the force with which objects are separated on collision, generally produces nicer results, but makes the simulation less stable (especially when stacking many objects).
- Substeps Per Frame
Number of simulation steps taken per frame (higher values are more accurate but slower). This only influences the accuracy and not the speed of the simulation.
- Interações do solucionador
Amount of constraint solver iterations made per simulation step (higher values are more accurate but slower). Increasing this makes constraints and object stacking more stable.
Corpo rígido - Cache#
Reference
- Panel:
The Cache subpanel specifies the frame range in which the simulation is active. Can be used to bake the simulation.
- Início e final
O primeiro e o último quadro da simulação.
- Bake
Calcula a simulação e protege o cache. Você deverá estar no Modo de edição para que seja possível gerar e gravar.
- Delete Bake
Ativo após a geração e gravação da simulação. Limpa o cache de geração e gravação.
- Calcular para quadro
Gera e grava as físicas até o quadro atual
- Cache atual para gerar e gravar
Gera e grava a partir do cache.
- Gerar e gravar todas as dinâmicas
Gera e grava todas as físicas.
- Delete All Bakes
Deletes all baked caches of all objects in the current scene.
- Update All to Frame
Atualiza o cache até o quadro atual
Caso você não tenha salvo o arquivo Blender, o cache será criado na memória, portanto, salve seu arquivo primeiro ou o cache poderá ser perdido.
Rigid Body Field Weights#
Reference
- Panel:
As other physics dynamics systems, rigid body simulation are also influenced by external force effectors.