Conjuntos de inserção de chaves#

../../_images/editors_timeline_keying-sets.png

The Active Keying Sets data ID in the Timeline.#

Keying Sets are a collection of animated properties that are used to animate and keyframe multiple properties at the same time. For example, pressing K in the 3D Viewport will bring up the available Keying Sets. Blender will then add keyframes for whichever Keying Set is chosen. There are some built-in Keying Sets and also custom Keying Sets called «Absolute Keying Sets».

Painel de conjunto de inserção de chaves#

Reference

Editor:

Properties

Panel:

Scene ‣ Keying Set

This panel is used to add, select, manage «Absolute Keying Sets».

../../_images/animation_keyframes_keying-sets_scene-keying-set-panel.png

O painel do conjunto de inserção de chaves.#

Conjunto de inserção de chaves ativo

A List View of Keying Sets in the active scene. Selecting a keying set makes it active

Adicionar +

Adds an empty Keying Set.

Remover -

Removes the active keying set.

Descrição

A short description of the Keying Set.

Exportar para arquivo

Export Keying Set to a Python script File.py. To re-add the Keying Set from the File.py, open then run the File.py from the Text Editor.

Painel conjunto de inserção de chaves ativo#

Reference

Editor:

Properties

Panel:

Scene ‣ Active Keying Set

This panel is used to add properties to the active Keying Set.

../../_images/animation_keyframes_keying-sets_scene-active-keying-set-panel.png

O painel do conjunto de inserção de chaves ativo.#

Paths

A collection of paths in a List View each with a Data Path to a property to add to the active Keying Set.

Adicionar +

Adiciona um caminho vazio.

Remover -

Removes the selected path.

Target ID-Block

Set the ID Type and the Object IDs data path for the property.

Caminho dos dados

Define o restante do caminho dos dados para a propriedade.

Array All Items

Usa Todos os itens obtidos a partir do caminho de dados ou seleciona o índice da matriz para uma propriedade específica.

Agrupamento de curvas-f

Isto controla a definição de para qual grupo específico os canais serão adicionados.

O nome do conjunto de inserção de chaves, podendo ser do tipo «Vazio», ou «Grupo nomeado».

Definições de inserção de quadros chave#

General Override

These options control all properties in the Keying Set. Note that the same settings in Preferences override these settings if enabled.

Active Set Override

These options control individual properties in the Keying Set.

Common Settings
Needed

Only insert keyframes where they are needed in the relevant F-Curves.

Visual

Insere quadros-chave com base nas transformações visuais.

Adding Properties to a Keying Set#

Reference

Menu:

Context menu ‣ Add All/Single to Keying Set

Atalho:

K

Some ways to add properties to Keying Sets.

RMB the property in the User Interface, then select Add Single to Keying Set or Add All to Keying Set. This will add the properties to the active Keying Set, or to a new Keying Set if none exist.

Paire o mouse sobre as propriedades desejadas, e então pressione o atalho K, para *Adicionar todos ao conjunto de inserção de chaves automaticamente.

Set Active Keying Set#

Reference

Atalho:

Shift-K

There are several ways to designate the active keying set:

  • Press Shift-K in the 3D Viewport.

  • Select a keying set in the Keying Set panel.

  • Select a keying set in the Keying popover in the Timeline header,

Whole Character Keying Set#

The built-in Whole Character Keying Set is made to keyframe all properties that are likely to get animated in a character rig. It was also implicitly used by the Old Pose Library system.

This keying set ignores bones whose name starts with one of the following prefixes, as it assumes these are technical bones that are not meant to be animated directly. The built-in Rigify addon generates such bones, for example.

  • COR (Corrective)

  • DEF (Deformation)

  • GEO (Geometry)

  • MCH (Mechanism)

  • ORG (Original from meta rig)

  • VIS (Visualization)