BioVision Motion Capture (BVH)#
Справка
- Категория:
Импорт-Экспорт
- Меню:
Imports or exports bvh-files or files with BioVision Hierarchical data or data of a skeleton (rig) including its animation. Useful for importing data from motion capture devices.
Свойства#
Импорт#
- Цель
The motion capture data type.
- Armature (Скелет):
The bvh-file contains an animated rigged skeleton such as a walking motion capture.
- Object (объект):
The bvh-file contains a static (not animated) mesh object such as a character model.
Преобразование#
- Scale (масштаб)
Factor to increase the physical size of the BVH.
- Rotation (вращение)
Порядок ротации BVH.
- Вперёд / Вверх
Так как во многих приложениях для направления вверх используется другая ось, для таких настроек необходимо преобразование осей, направленных Вперед и вверх–Сопоставив эти оси с другими, можно преобразовать вращение между приложениями, использующими разное направление осей.
Blender uses Y forward, Z up (since the front view looks along the +Y direction). For example, its common for applications to use Y as the up axis, in that case -Z forward, Y up is needed.
Animation (Анимация)#
- Начальный кадр
The start frame, in Blender, to start playback of the BVH animation.
- Scale FPS
Scales the frame rate from the BVH file to the scene frame rate set in Blender, otherwise each BVH frame maps directly to a frame in Blender.
- Loop
Cycles the animation playback.
- Update Scene FPS
Set the scene’s frame rate to match the frame rate of the BVH file.
- Update Scene Duration
Extend the scene’s duration to match the BVH’s duration.
Экспорт#
Преобразование#
- Scale (масштаб)
Factor to increase the physical size of the BVH.
- Rotation (вращение)
Порядок ротации BVH.
- Root Translation Only
Only write the translation animation channels for the root bone.
Animation (Анимация)#
- Start / End
Sets the range of animation to export to the BVH file.