Stanford PLY#
Справка
- Категория:
Импорт-Экспорт
- Меню:
Use the operator to import ASCII or binary PLY-files, you can select multiple files at once. For exporting, you can choose to enable or disable the modifiers during the export and you can choose which data you want to export (UV textures, Color Attributes, …).
Импорт#
- Scale (масштаб)
Value by which to scale the imported objects in relation to the world’s origin.
- Scene Unit
Apply current scene’s unit (as defined by unit scale) to imported data.
- Передняя ось, ось вверх
Поскольку многие приложения используют разные оси для «Вверх», это преобразование осей для этих настроек: оси «Вперед» и «Вверх». Сопоставляя их с разными осями, вы можете конвертировать вращения между осями вверх и вперед по умолчанию в приложениях.
Blender uses Y Forward, Z Up (since the front view looks along the +Y direction). For example, it’s common for applications to use Y as the up axis, in that case -Z Forward, Y Up is needed.
- Объединить вершины
Attempts to combine co-located vertices where possible.
- Импорт цветов вершин
The color space that the color data in the ply-file was saved in.
- None:
Does not import vertex color data.
- sRGB:
Vertex colors in the file are in sRGB Color Space
- Linear (линейно):
Vertex colors in the file are in Linear Color Space
Экспорт#
- Format: ASCII
Formats the file using the simple a ASCII format. This option might be helpful if the program that will later import the file does not support the binary file format.
- Ограничение на: только выбранные
Only selected objects are exported. Instanced objects, for example collections that are instanced in the scene, are considered „selected“ when their instancer is selected.
- Scale (масштаб)
Value by which to scale the exported objects in relation to the world’s origin.
- Передняя ось, ось вверх
Поскольку многие приложения используют разные оси для «Вверх», это преобразование осей для этих настроек: оси «Вперед» и «Вверх». Сопоставляя их с разными осями, вы можете конвертировать вращения между осями вверх и вперед по умолчанию в приложениях.
Blender uses Y Forward, Z Up (since the front view looks along the +Y direction). For example, it’s common for applications to use Y as the up axis, in that case -Z Forward, Y Up is needed.
- Объекты: Применить модификаторы
Export objects using the evaluated mesh, meaning the resulting mesh after all Modifiers have been calculated.
- Геометрия: UV-Координаты
Write out the active UV layers coordinates from Blender.
- Геометрия: Нормали
Write out Blender’s face and vertex normals (depending on the faces smooth setting).
Mostly this isn’t needed since most applications will calculate their own normals but to match Blender’s normal map textures you will need to write these too.
- Импорт цветов вершин
The color space that the color data in the ply-file was saved in.
- None:
Does not import vertex color data.
- sRGB:
Vertex colors in the file are in sRGB Color Space
- Linear (линейно):
Vertex colors in the file are in Linear Color Space
- Триангулированный меш
All N-gons with four or more vertices will be triangulated. Meshes in the scene will not be affected. Behaves like Triangulate Modifier with the following settings:
N-gon-method: «Beauty»
Квад(Quad)-метод: «Кратчайшая диагональ»
Минимальное количество вершин: 4