Magic UV#
Активация#
Откройте Blender и перейдите в раздел Настройки, затем на вкладку Аддоны.
Click UV then Magic UV to enable the script.
Интерфейс#
Located in the
and .Инструкции#
Копировать/Вставить UV#
3D Вьюпорт (Редактировать)#
Справка
- Editor:
3D Viewport
- Режим:
Edit
- Меню:
- Panel:
Copy and paste UV coordinates among same/different object’s faces in 3D View. Copy/Paste UV sometimes fails to paste UV correctly because of the incorrect UV index. Instead, you can try Transfer UV which you can copy and paste based on the topology.
- Наметить UV-Карту (Target UV Map)
- Default (по умолчанию):
Copy/paste UV maps currently displayed.
- All:
Copy/Paste all UV maps.
- New:
Allocate new UV map and paste to it.
- Режим копирования/вставки
- Секвенция выбора:
provides a way to specify the ordering of copied/pasted faces by face selection.
- Seams (швы)
If enabled, you can also copy/paste seams.
- Strategy
Provides a way to decide copy/paste UV repeatedly if a number of copied faces is differs from pasted faces.
Совет
You can flip or rotate UV by changing Flip Copied UV property or Rotate Copied UV property.
Использование
Click check box Copy/Paste UV to show Copy/Paste UV menu.
Select faces whose UV you want to copy.
Нажать
.Выберите грани, UV-развертку которых вы хотите вставить.
Нажать
.
3D Вьюпорт (Объект)#
Справка
- Editor:
3D Viewport
- Режим:
Object (объект)
- Меню:
- Panel:
:выборменю:`Боковая панель --> Magic UV --> Копировать/Вставить UV`
Copy and paste UV coordinates among same topology objects.
- Copy/Target UV Map
- [По умолчанию]:
Copy/paste UV maps currently displayed.
- [All]:
Copy/Paste all UV maps.
- [New]:
Allocate new UV map and paste to it.
- Seams (швы)
If enabled, you can also copy/paste seams.
Использование
Select object whose UV you want to copy.
Нажать
.Select objects whose UV you want to paste.
Нажать
.
Совет
You can paste UV to the multiple objects.
UV-Редактор (Грань)#
Справка
- Editor:
UV Editor
- Меню:
- Panel:
:выборменю:`Боковая панель --> Magic UV --> Копировать/Вставить UV --> Грань`
Copy and paste UV coordinates among same/different object’s faces in UV Editor.
Использование
Select UVs you want to copy.
Click Copy.
Select UVs you want to paste.
Click Paste.
Примечание
You must select UVs which consist closed loop (i.e. face).
UV Editor (Island)#
Справка
- Editor:
UV Editor
- Меню:
- Panel:
:выборменю:`Боковая панель --> Magic UV --> Копировать/Вставить UV --> Остров`
Copy and paste UV coordinates based on the UV islands.
- Unique Target
If enabled, paste to the target uniquely.
Использование
Выберите UV-островки, которые хотите скопировать.
Click Copy.
Выберите UV-островки, которые хотите вставить.
Click Paste.
Совет
Selection of UV island can easily be done by using the island selection mode.
Трансфер UV#
Справка
- Editor:
3D Viewport
- Режим:
Edit
- Меню:
- Panel:
:выборменю:`Боковая панель --> Magic UV --> Копировать/Вставить UV --> Перенести UV`
Copy and paste UV coordinates based on the mesh’s topology. Transfer UV can solve the Copy/Paste UV issue raised when the meshes don’t have same UV indices. However, Transfer UV also can not solve the issue raised when you try the meshes which don’t have same topology.
- Инвертировать нормали
If enabled, you can copy/paste to the mirrored mesh.
- Seams (швы)
If enabled, you can also copy/paste seams.
Использование
Click check box Transfer UV to show Transfer UV menu.
Select 2 adjacent faces of the mesh whose UV you want to copy.
Click Copy.
Select 2 adjacent faces of the mesh whose UV you want to paste.
Click Paste.
Примечание
Copied/Pasted mesh must have the same number of faces.
Transfer UV ignore the hidden faces.
You can paste UV to the multiple meshes.
Flip/Rotate UV#
Справка
- Editor:
3D Viewport
- Режим:
Edit
- Меню:
- Panel:
:выборменю:`Боковая панель --> Magic UV --> Манипулирование UV --> Перевернуть/Повернуть UV`
Flip or rotate UV.
- Seams (швы)
If enabled, you can also flip/rotate seams.
Использование
Click check box Flip/Rotate UV to show Flip/Rotate UV menu.
Select faces whose UV you want to flip or rotate.
Click Flip/Rotate.
Change value Flip UV or Rotate UV.
Отзеркалить UV#
Справка
- Editor:
3D Viewport
- Режим:
Edit
- Меню:
- Panel:
:выборменю:`Боковая панель --> Magic UV --> UV манипуляции --> Зеркальное UV`
Make mirrored UV.
- Error
Changes the error threshold for mirror.
- Origin (исходная точка)
Specifies the origin of the mirror operation.
Использование
Click check box Mirror UV to show Mirror UV menu.
Выберите грани, на которые вы хотите сослаться.
Выберите ось зеркального направления.
Click Mirror.
Move UV#
Справка
- Editor:
3D Viewport
- Режим:
Edit
- Меню:
- Panel:
:выборменю:`Боковая панель --> Magic UV --> Манипулирование UV --> Переместить UV`
Переместите UV с помощью мыши в 3D-Вьюпорте.
Использование
Click check box Move UV to show Move UV menu.
Select vertices/edges/faces whose UV you want to move.
Click Start.
Press Mouse Left Button to start moving UV.
You can move UV with mouse.
Press Mouse Left Button to stop moving UV.
If you want to cancel moving UV, press RMB.
World Scale UV#
Справка
- Editor:
3D Viewport
- Режим:
Edit
- Меню:
- Panel:
:выборменю:`Боковая панель --> Magic UV --> UV Манипуляция --> UV Шкалы Мира`
Measure and set texel density.
- Texture
Texture to be used for the size calculation of density.
- [Average]:
Средний размер текстур, назначенные выбранному объекту.
- [Max]:
Максимальный размер текстур, назначенных выбранному объекту.
- [Min]:
Минимальный размер текстур, назначенных выбранному объекту.
- (Название текстуры):
Размер выбранной текстуры.
- Origin (исходная точка)
Changes the UV origin after applying texel density.
- Метод расчета площади
Method to calculate mesh area, UV area and density.
- Only Selected
If enabled, measure/apply only to the selected faces.
Mode: Manual#
Использование
Click check box World Scale UV to show World Scale UV menu.
Выбрать режим Ручной.
Change value Texture Size referred as virtual texture size.
Change value Density referred as target texel density.
Select face you want to apply texel density.
Click Apply.
Mode: Same Density#
Использование
Click check box World Scale UV to show World Scale UV menu.
Select mode Same Density.
Select face you want to measure a texel density.
Click Measure.
You can see the target texel density.
Select face you want to apply texel density.
Click Apply.
Режим: Масштабирование плотности#
Использование
Click check box World Scale UV to show World Scale UV menu.
Select mode Scaling Density.
Select face you want to measure a texel density.
Click Measure.
You can see the measured texel density.
Change value Scaling Factor for the scale factor of the texel density.
Select face you want to apply texel density.
Click Apply.
Режим: пропорциональный мешу#
Использование
Click check box World Scale UV to show World Scale UV menu.
Select mode Proportional to Mesh.
Select face you want to measure a texel density.
Click Measure.
You can see the measured mesh area, UV area and density.
Select face you want to apply texel density.
Click Apply.
Preserve UV Aspect#
Справка
- Editor:
3D Viewport
- Меню:
- Panel:
:выборменю:`Боковая панель --> Magic UV --> UV Манипуляция --> Сохранить UV Аспект`
Change assigned texture with preserving UV aspect.
- Origin (исходная точка)
Changes the UV origin after changing texture.
Использование
Click check box Preserve UV Aspect to show Preserve UV Aspect menu.
Select face you want to change texture.
Выберите текстуру, которую хотите назначить.
Нажмите Изменить изображение.
Блокировка текстур#
Справка
- Editor:
3D Viewport
- Режим:
Edit
- Меню:
- Panel:
:выборменю:`Боковая панель --> Редактировать --> UV Манипуляции --> Блокировка текстуры`
Preserve UV while you edit the mesh.
Normal Mode#
- Connect
If enabled, you can keep UV connection by changing other face’s UV.
Использование
Click check box Texture Lock to show Texture Lock menu.
Select vertices/edges/faces which you want to preserve UV.
Click Lock.
Transform vertices/edges/faces as you like.
Click Unlock, you can return to the UV before locking.
Интерактивный режим#
Использование
Click check box Texture Lock to show Texture Lock menu.
Select vertices/edges/faces which you want to preserve UV.
Click Lock.
Transform vertices/edges/faces while preserving UV.
Click Unlock.
Наложение текстуры#
Справка
- Editor:
3D Viewport
- Режим:
Edit
- Меню:
- Panel:
:выборменю:`Боковая панель --> Редактировать --> UV манипуляция --> Упаковка текстурой`
Установите координату текстуры в соответствии со структурой меша.
- Set and Refer
If enabled, you don’t need to click Refer after Set as long as you refer same face.
- Секвенция выбора
If enabled, you can select multiple faces and apply Set at once. The application order follows the selection sequence.
Использование
Click check box Texture Wrap to show Texture Wrap menu.
Select a face whose UV you want to refer as initial position.
Click Refer.
Select an adjacent face whose UV you want to set.
Click Set.
UV Sculpt#
Справка
- Editor:
3D Viewport
- Режим:
Edit
- Меню:
- Panel:
UV Sculpt in the 3D Viewport. Same features are supported as the UV sculpt in UV Editor.
- Radius (радиус)
Provides a way to change the brush radius.
- Strength (сила)
Provides a way to change the effectiveness.
- Инструменты
- Grab:
Move UV along to the mouse movement while you press Mouse Left Button.
- Relax:
Relax UV while you press Mouse Left Button.
- Method
Provides a way to change the relax method.
- Pinch:
Pinch UV while you press Mouse Left Button.
- Инвертировать
If enabled, the direction of pinch will be inverted.
- Show Brush
If enabled, display the brush’s effective range while sculpting.
Использование
Click check box UV Sculpt to show UV Sculpt menu.
Select faces whose UV you want to sculpt.
Click Enable.
Sculpt UV as you like (See detail each tool’s usage).
Click Disable.
Развернуть ограничение (Unwrap Constraint)#
Справка
- Editor:
3D Viewport
- Режим:
Edit
- Меню:
- Panel:
Unwrap UV with an axis fixed.
Использование
Click check box Unwrap Constraint to show Unwrap Constraint menu.
Select faces whose UV you want to unwrap.
Enable or disable U-Constraint property and V-constraint property to fix axis while unwrapping.
Click Unwrap.
Проекция текстуры#
Справка
- Editor:
3D Viewport
- Режим:
Edit
- Меню:
- Panel:
Project the texture to the mesh while displaying texture image in 3D View.
- Прозрачность
Provides a way to change transparency of the displayed texture.
- Настроить окно
If enabled, size of the displayed texture is adjusted to the window.
- Масштабирование, вращение, перевод
Provide a way to apply the affine transformation to the displayed texture. Available when Adjust Window is disabled.
- Соотношение сторон текстуры
If enabled, keep the original aspect of the displayed texture.
- Assign UV Map
If enabled, assign new UV map when no UV is assigned to the mesh.
Использование
Click check box Texture Projection to show Texture Projection menu.
Select faces whose UV you want to apply Texture Projection.
Select a texture to be projected.
Нажмите Включить, чтобы отобразить текстуру.
Adjust texture size and the mesh location to decide the location of projection.
Click Project to project texture to UV.
Click Disable.
UVW#
Справка
- Editor:
3D Viewport
- Режим:
Edit
- Меню:
- Panel:
UVW мэпинг.
- Assign UV Map
If enabled, assign new UV map when no UV is assigned to the mesh.
- Force Axis
Обозначает ось для применения силового распределения.
Использование
Click check box UVW to show UVW menu.
Select faces you want to apply UVW mapping.
Click Box if you apply Box mapping, or click Best Planner if you apply Best Planner mapping.
Выровнять UV#
Справка
- Editor:
UV Editor
- Меню:
- Panel:
:выборменю:`Боковая панель --> Magic UV --> Манипулирование UV --> Выравнивание UV`
Align#
Выровнять UV.
- Circle (окружность)
Selects all the outermost UVs and aligns them to a round shape.
- Straighten
Selects the endmost UVs and aligns them to a straight line between begin UV and end UV.
- Оси XY
Selects the endmost UVs and aligns them to a straight line along to X or Y axis.
- Выровнять положение
In case of XY-axis alignment, you can change the location (Middle, Right/Bottom, Left/Top) after UV alignment.
- Transmission
Align UVs with vertical direction.
- Выбрать
The aligned UVs will be selected after operation.
- Vertical
Align UVs to vertical direction with using the influence of mesh vertex location.
- Horizontal
Align UVs to horizontal direction with using influence of mesh vertex location.
- Влияние меша
Provides a way to change the influence of mesh structure.
Использование
Click check box Align UV to show Align UV menu.
Select UVs you want to align (see details below).
Click Circle or Straighten or XY-axis depending on your purpose.
Snap#
Привязка UV-координат к указанному местоположению.
- Метод привязки
- Point (точка):
Привязка UV-координат к месту, указанному Отмеченной точкой (Target Point).
- Edge (Ребро):
Привязка UV-координат к месту, указанному Отмеченным ребром (Target Edge).
Привязка: Точка (Point)#
- Group
- Vertex (Вершина):
All selected vertices will snap to Target Point.
- Face (Грань):
Center of all selected faces will snap to Target Point.
- UV-островок:
Center of all selected islands will snap to Target Point.
Использование
Click check box Align UV to show Align UV menu.
Select snap method Point.
Set Target Point where UV coordinate will snap to.
Set snap Group (See below for details).
Select vertices or faces or UV islands which you want to snap.
Snap: Edge#
- Group
- Edge (Ребро):
Selected edge will snap to the center of Target Edge.
- Face (Грань):
All edges belonging to faces which are included in selected edge will snap to the center of Target Edge.
- UV-островок:
All edges belonging to UV islands which are included in selected edge will snap to the center of Target Edge.
Использование
Click check box Align UV to show Align UV menu
Select snap method Edge.
Set Target Edge where UV edge will snap to.
Set snap Group (See below for details).
Выберите рёбра, которые вы хотите привязать.
Сгладить UV#
Справка
- Editor:
UV Editor
- Меню:
- Panel:
:выборменю:`Боковая панель --> Magic UV --> Манипулирование UV --> Сглаживание UV`
Сгладить UV.
- Transmission
If enabled, smooth UVs which are located on vertical direction of selected UV.
- Выбрать
If enabled, the smoothed UVs are selected.
- Влияние меша
Provides a way to change the influence of mesh structure.
Использование
Click check box Smooth UV to show Smooth UV menu.
Select UVs you want to smooth (The endmost UVs must be selected).
Click Smooth.
Выбрать UV#
Справка
- Editor:
UV Editor
- Меню:
- Panel:
:выборменю:`Боковая панель --> Magic UV --> Манипулирование UV --> Выбрать UV`
Select UV under the specific condition.
- Перекрывающиеся (Overlapped)
Выбирает все перекрывающиеся UV-развёртки.
- Flipped
Выбирает все перевернутые UV-развёртки.
- Те же характеристики полигона (Same Polygon Threshold)
Provides a way to set a threshold for judging the same polygons.
- Метод выбора
Указывает, как выбирать грани.
- Синхронизировать выбор меша
Select the mesh’s faces as well as UV faces.
- Приблизить (Zoom) выбранный UV
Приблизиться к выбранному UV в 3D-Вьюпорте.
Использование
Click check box Select UV to show Select UV menu.
Click Overlapped or Flipped depending on your purpose (see details below).
Pack UV (Extension)#
Справка
- Editor:
UV Editor
- Меню:
- Panel:
:выборменю:`Боковая панель --> Magic UV --> Манипулирование UV --> Упаковка UV (Расширение)`
Apply island packing and integrate islands which have same shape.
- Allowable Center Deviation
Provides a way to specify the center deviation that regards as the same island.
- Allowable Size Deviation
Provides a way to specify the size deviation that regards as the same island.
- Accurate Island Copy
If enabled, copy islands topologically in island integration phase.
- Страйд (Stride)
Move coordinates amount of UV islands after island integration.
- Apply Pack UV
If enabled, apply Blender intrinsic Pack UV operation.
Использование
Click check box Pack UV (Extension) to show Pack UV (Extension) menu.
Select faces whose UV you want to pack.
Click Pack UV.
Clip UV#
Справка
- Editor:
UV Editor
- Меню:
- Panel:
:выборменю:`Боковая панель --> Magic UV --> Манипулирование UV --> Обрезка UV`
Обрезать UV-координату до указанного диапазона.
- Range
Specifies the clipping range.
Использование
Click check box Clip UV to show Clip UV menu.
Select faces you want to clip UV coordinates.
Click Clip UV.
Align UV Cursor#
Справка
- Editor:
UV Editor
- Меню:
- Panel:
Align UV cursor (2D Cursor in UV Editor).
- Метод выравнивания
- Texture:
UV-курсор выравнивается по выбранной текстуре.
- UV:
Курсор UV выравнивается по UV (включая невыделенный UV).
- UV (Выбранная):
Курсор UV выравнивается по выбранной части UV.
Использование
Click check box Align UV Cursor to show Align UV Cursor menu.
Select Texture or UV or UV (Selected) depending on your purpose (See details below).
Click the position button (You can choose the position from 9 buttons).
Расположение UV-курсора#
Справка
- Editor:
UV Editor
- Panel:
:выборменю:`Боковая панель --> Magic UV --> Редактор Улучшения --> Расположение UV-курсора`
Set and display UV Cursor (2D Cursor in UV Editor) location.
Использование
Click check box UV Cursor Location to show UV Cursor Location menu.
UV cursor location is displayed, and you can set the new location as you like.
UV-ограничительная рамка (Bounding Box)#
Справка
- Editor:
UV Editor
- Меню:
- Panel:
Transform UV with Bounding Box like a Photoshop/GIMP’s Bounding Box.
- Равномерное масштабирование
If enabled, you can transform uniformly.
- Boundary
Specifies the boundary of the bounding box.
Использование
Click check box UV Bounding Box to show UV Bounding Box menu.
Click Show to show the bounding box.
Transform UV with the bounding box as you like (You can transform UV same as Photoshop/Gimp).
Click Hide.
UV-Контроль#
Справка
- Editor:
UV Editor
- Меню:
- Panel:
Осмотр UV#
Inspect UV and help you to find which UV is on the abnormal condition.
- Перекрывающиеся (Overlapped)
The overlapped part/face is enhanced.
- Flipped
The flipped part/face is enhanced.
- Режим
- Часть:
Enhance only to the overlapped/flipped part.
- Face (Грань):
Enhance the overlapped/flipped face.
- Те же характеристики полигона (Same Polygon Threshold)
Provides a way to set a threshold for judging the same polygons.
- Отобразить Вид3D (Display View3D)
Display overlapped/flipped faces on View3D as well as UV Editor.
Использование
Click check box UV Inspection to show UV Inspection menu.
Click Show to enhance the part on which is under specific condition.
Click Update if you want to update to the latest status.
Click Hide.
Покрасить UV островок#
Paint UV island with random color.
Использование
Click check box UV Inspection to show UV Inspection menu.
Click Paint UV island.
Другие источники#
The supplemental documentation (e.g. FAQ) and early release can be found in Magic UV’s Github repository.
Справка
- Категория:
UV
- Описание:
UV tool set. See add-ons preferences for details.
- Расположение:
и UV-редактор –> Боковая панель —> Magic UV
- Файл:
magic_uv folder
- Автор:
Nutti, Mifth, Jace Priester, kgeogeo, mem, imdjs, Keith (Wahooney) Boshoff, McBuff, MaxRobinot, Alexander Milovsky
- Лицензия:
GPL 3+
- Заметка:
Этот аддон поставляется в комплекте с Blender.