Вид камеры#
The Camera view shows the current scene from the active camera’s viewpoint.
The Camera view can be used to virtually compose shots and preview how the scene will look when rendered. The rendered image will contain everything within the dashed frame.
См.также
Camera Settings for details on how camera settings are used for display and rendering.
Подсказка
While in camera view, you can select the camera by clicking the dashed frame (assuming the camera object isn’t hidden).
Вид из активной камеры#
Справка
- Режим:
Все режимы (All Modes)
- Меню:
,
- Горячая клавиша:
Numpad 0
This switches the view to the active camera.
Настройка активной камеры#
Справка
- Режим:
Объектный режим
- Меню:
- Горячая клавиша:
Сочетание клавиш Ctrl-Numpad0
This sets the current active object as the active camera and switches to the camera view.
The active camera is the one that will be used for rendering, and which you’ll look through when choosing camera view.
Another way of setting the active camera is through the Scene tab of the Properties.
Примечание
The active camera is normally defined on the scene level, so that it’s the same across all 3D Viewports. However, it’s also possible to make a camera the active one within one Viewport only. See Local Camera.
Анимированное переключение камер#
While a scene contains only one camera by default, it’s possible to have multiple. You can then bind the cameras to specific time points in your animation to create jump cuts showing different viewpoints. See Animating Cameras.
Рамка границы камеры#
Справка
- Режим:
Все режимы (All Modes)
- Меню:
- Горячая клавиша:
Home
Центрирует вид с камеры внутри области экрана 3D-просмотра и увеличивает вид из камеры на всё окно просмотра.
Zoom Camera 1:1#
Справка
- Режим:
Все режимы (All Modes)
- Меню:
Zooms the view so that the camera frame has the exact same size as the output resolution. This allows you to preview exactly how large objects will be in the rendered image/animation.
Camera Positioning#
There are several different ways to position the camera in your scene. Some of them are explained below.
Подсказка
The active «camera» might be any kind of object, meaning these actions can also be used to position and aim a light for example.
Align Active Camera to View#
Справка
- Режим:
Объектный режим
- Меню:
:выборменю:`Вид --> Выровнять Вид --> Выровнять Активную Камеру к Виду`
- Горячая клавиша:
Ctrl-Alt-Numpad0
Moves and rotates the camera so it perfectly matches your current viewport view.
Вращение, Перемещение, Масштабирование и Слежение#
To perform these camera moves, the camera must first be selected so transform operations apply to it. The following actions also assume that you are in camera view. Having done so, you can now manipulate the camera using the same tools that are used to transform any object:
- Roll (Крен)
Press R to enter object rotation mode. The default will be to rotate the camera along its local Z axis (the axis orthogonal to the camera view), which is the definition of a camera «roll».
- Vertical Pan or Pitch (вертикальное перемещение)
This is just a rotation along the local X axis. Press R to enter object rotation mode, then X twice. (The first press selects the global axis, the second the local axis. This works with any axis; see Axis Locking).
- Horizontal Pan or Yaw (горизонтальное перемещение)
This corresponds to a rotation around the camera’s local Y axis. Press R, then Y twice.
- Dolly (наезд)
Чтобы подкатить камеру, нажмите G, затем СКМ (или дважды Z).
- Sideways Tracking (боковое слежение)
Press G and move the mouse (you can use X or Y twice to get purely horizontal or vertical tracking).