Instancing#
Примечание
Geometry nodes provides a more flexible way to instance objects, with the Узел Instance on Points.
- Vertices (вершины)
This creates an instance of all children of this object on each vertex (for mesh objects only).
- Faces (грани)
This creates an instance of all children of this object on each face (for mesh objects only).
- Collection
This creates an instance of the collection with the transformation of the object. Collection instancers can be animated using actions, or can get a Proxy.