BSDF Pelo#

El nodo BSDF Pelo.

sólo en Cycles

El sombreador :abbr:`BSDF (Bidirectional Scattering Distribution Function o Función de distribución de dispersión bidireccional)` Pelo es un sombreador usado para reproducir sombreado de Pelo.

Entradas#

Color

Color del pelo.

Desplazamiento

Controla la forma en que la luz será rotada (desplazamiento angular) para la reflexión/transmisión.

../../../_images/render_shader-nodes_shader_hair_reflect-offset.png

Reflection Offset.#

../../../_images/render_shader-nodes_shader_hair_trans-offset.png

Transmission Offset.#

Roughness U/V

Controls the roughness in the direction light is skewed, and perpendicular to it.

../../../_images/render_shader-nodes_shader_hair_reflect-roughness-uv.png

Roughness when using the Reflection Component.#

../../../_images/render_shader-nodes_shader_hair_trans-roughness-uv.png

Roughness when using the Transmission Component.#

Tangente

Input tangent.

Propiedades#

Componente

There are two components that can be used to control the look of the hair. Usually you are going to want each of these and use a Mix Node.

Reflexión:

The light that bounces off the surface of the hair.

Transmisión:

The light that passes through the hair and exits on the other side.

../../../_images/render_shader-nodes_shader_hair_mix-node.png

With Mix node: 0 is full Reflection, 1 is full Transmission.#

Salidas#

BSDF

Salida estándar de sombreador.