Barra de herramientas#
The amount of tools in sculpt mode is very extensive. This is an overview of all of them, categorized by their general functions.
Pinceles de adición/sustracción#
Recognizable by their blue icon and cursor. These brushes generally push vertices outwards and inwards.
- Dibujar
El pincel estándar para empujar vértices hacia adentro y tirarlos hacia afuera de la superficie.
- Draw Sharp [Dibujar (definido)]
Same as Draw but with a much sharper Falloff. Useful for creating creases and sharp angles.
- Clay [Arcilla]
Similar to the Draw brush but with a flattening effect and subtle smoothing. Useful for polishing and building volumes.
- Clay Strips [Arcilla (rastro)]
The same as the Clay brush, but more aggressive with a square falloff. A common standard for building rough volumes.
- Capa
Draw with a fixed height. Useful for adding flat layers to a surface.
- Inflar
Moves the mesh in multiple direction. Useful for inflating or shrinking surfaces and volumes.
- Blob [Glóbulo]
Magnifies the mesh as you draw. Useful for an additional inflation effect on the stroke.
- Plegado
Same as Blob but with a pinching effect. Useful for creating and polishing sharp creases.
Pinceles de contraste#
Recognizable by their red icon and cursor. These brushes generally flatten or heighten the contrast of the surface.
- Suavizado
Smooths out irregularities in the surface and shrinks volumes by averaging the vertices positions. An essential brush that is frequently used.
- Aplanar
Pushes vertices to an average height to create a flat plateau.
- Rellenar (o Relleno)
Pushes surfaces outwards. Useful for filling in holes and crevices.
- Scrape [Raspar]
Pushes surfaces inwards. This is the most common brush for flattening meshes.
- Multiplane Scrape
Scrapes the mesh with two angled planes at the same time, producing a sharp edge between them.
Pinceles de transformación#
Recognizable by their yellow icon and cursor. These brushes generally move, pinch and magnify the mesh.
- Pellizcar
Pulls vertices towards the center of the brush. Useful for polishing angles and creases.
- Arrastrar
Moves vertices along with the mouse. An essential brush for building shapes and adjusting proportions.
- Elastic Deform [Deformación elástica]
Used to simulate realistic deformations such as grabbing or twisting of Elastic objects.
- Snake Hook [Gancho de serpiente]
Pulls vertices along with the stroke to create long, snake-like forms.
- Thumb [Pulgar]
Same as Grab but moves vertices along the surface direction. Useful for preserving specific surfaces.
- Pose
Simulating an armature-like deformations. Useful for quick posing and transformations.
- Nudge [Empujar]
Similar as Thumb but dynamically picks up vertices like the Snake Hook. Useful for nudging something along the mesh surface.
- Rotar
Rotates vertices within the brush in the direction mouse.
- Slide Relax
Slides the topology of the mesh in the direction of the stroke while preserving the geometrical shape of the mesh. Also useful for redistributing topology where it is needed.
- Contorno
Transform mesh boundaries specifically with various deformations.
General Brushes#
No clear color assignment. These brushes are general purpose brushes or specific.
- Ropa
Simulates cloth to create folds and draping, which can be sculpted further.
- Simplificar
Cleans up geometry by collapsing short edges.
- Máscara
Paints a selection on parts of the mesh to be unaffected by other brushes.
- Draw Face Sets [Dibujar conjuntos de caras]
Paint new or extend existing face sets.
- Multires Displacement Eraser
Remove displacement information on a Multiresolution modifier.
- Multires Displacement Smear
Smear displacement information on a Multiresolution modifier.
Pinceles de pintura#
Recognizable by their green icon. These brushes are used for painting color attributes within sculpt mode.
- Pintar
Paint on the vertices of your mesh via color attributes.
- Smear [Manchar]
Smears the vertex colors via color attributes.
Herramientas basadas en gestos#
General gesture tools to apply an operation via box, lasso, line and polyline shapes. See Herramientas basadas en gestos for more information.
- Herramientas con gestos para enmascarar
Create a mask via a gesture.
- Herramientas con gestos para ocultar
Hides/Shows geometry via a gesture.
- Herramientas con gestos para definir conjuntos de caras
Create a face set via a gesture.
- Herramientas con gestos para recortar
Perform a Boolean operation via a gesture.
- Proyectar (Línea)
Flatten the geometry towards a drawn line.
Herramientas de filtrado#
Tools for applying effects on the entire unmasked and visible mesh.
- Filtro de malla
Apply a deformation to all unmasked vertices.
- Filtro de ropa
Applies a cloth simulation to all unmasked vertices.
- Filtro de color
Changes the active color attribute on all unmasked vertices.
Herramientas de un solo clic#
Simpler tools that apply an operation on surfaces that are clicked on.
- Editar conjunto de caras
Modifies the face set under the cursor.
- Mask by Color
Create a mask from any color from the color attribute by clicking on it.
Herramientas generales#
General transform and annotate tools like in other modes.
- Mover
Herramienta de traslación.
- Rotar
Herramienta de rotación.
- Escalar
Herramienta de escala.
- Transformar
Permitirá ajustar la posición, rotación y escala de los objetos.
- Anotar
Permitirá dibujar anotaciones a mano alzada.
- Anotar (Línea)
Permite dibujar una anotación en forma de línea recta.
- Anotar (Polígono)
Permite dibujar una anotación en forma de polígono.
- Borrar anotación
Permite borrar anotaciones dibujadas anteriormente.