Nodo Mágica#

El nodo de textura Mágica.

The Magic Texture node is used to add a psychedelic color texture. It can be used for «Thin Film Interference» if you assign a Reflection Texture Coordinate to the Vector input and use a relatively high Turbulence. The RGB components are generated independently with a sine formula.

Entradas#

Vector

Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.

Escala

Scale of the texture.

Distorsión

Amount of distortion.

Propiedades#

Profundidad

Número de interacciones.

Salidas#

Color

Salida de color de la textura.

Factor

Texture intensity output.

Ejemplos#

../../../_images/render_shader-nodes_textures_magic_example.jpg

Magic texture: Depth 10, Distortion 2.0.#