侧栏#
The sidebar of the Preview can be toggled with the menu: View ‣ Sidebar or with the shortcut N.
Video Sequence Editor with two sidebars: Preview and Sequencer. shows the sidebar of the Preview, but also the sidebar of the sequencer. In the Preview sidebar, the View tab is active and all panels are expanded. Safe Areas are enabled and an Annotation is added.
工具#
参考
- 编辑器:
视频序列编辑器
- 视图类型:
预览
- 面板:
侧栏 ‣ 工具选项卡
Displays information about the active tool.
视图#
视图设置#
参考
- 编辑器:
视频序列编辑器
- 视图类型:
预览
- 面板:
3D视窗 ‣ 侧边栏 ‣ 视图选项卡
- 代理渲染尺寸
Size to display proxies at in the preview region. Using a smaller preview size will increase speed.
- 显示为:
Disables the preview.
- 场景尺寸:
Matches proxy size to the final render resolution.
- 25%, 50%, 75%, 100%:
Proxies are sized to be the selected percent of the original input.
- 使用代理
Use optimized files for faster scrubbing when available. Proxies limit the visual accuracy of the preview by reducing the preview resolution and using compressed copies of the input.
- 预取帧
在背景中用当前帧之后的帧自动填充缓存。使用它来实现更一致的播放速度。此功能当前不支持渲染场景剪辑。
- 通道
Selects the channel to show in the preview.
Channel 0 is the compositing result of all strips. Channel 1 is the current frame's image from the strip in channel 1 only (channel 1 is at the bottom of the stack). The display of these modes is either the composite (channel 0) or the frame from the strip (channels 1 through n).
- 显示曝光过度
Shows overexposed (bright white) areas using a zebra pattern. The threshold can be adjust with the slider.
2D 游标#
参考
- 编辑器:
视频序列编辑器
- 视图类型:
预览
- 面板:
侧栏 ‣ 视图 ‣ 2D 游标
The 2D cursor is the white-red circle with a cross-hair that is shown in the main region. It can be used by setting the Pivot Point to 2D Cursor to transform all strips in relation to the location of the 2D cursor.
The visibility of the 2D cursor can be controlled with the 2D Cursor overlay option.
- 位置X,Y
The location of the 2D cursor relative to the center of the main region. The edge of the image will be 0.5 away, so (0.5, 0.5) will be the top right corner.
The 2D cursor's location can also be set with Cursor tool or by Shift-RMB.
帧叠加#
参考
- 编辑器:
视频序列编辑器
- 视图类型:
预览
- 面板:
3D视窗 ‣ 侧边栏 ‣ 视图选项卡
Option to enable the overlay. It can be used for comparing the current frame to a reference frame.
- 设置重叠区域
Selects the rectangular bounds for the overlay region. This area can be defined by pressing O key over the preview.
- 帧偏移
The slider controls the offset of the reference frame relative to current frame.
- 叠加类型
It describes the way the reference frame should be displayed.
- 矩形(Rectangle):
Which means the rectangle area of reference frame will be displayed on top of current frame.
- 参考:
Only the reference frame is displayed in the preview region.
- 当前:
Only the current frame is displayed in the preview region.
Tip
It is possible to have several Sequence Editors opened and they can use different overlay types. So it is possible to have current and reference frames displayed in different editor spaces.
- 覆盖锁定
It's still possible to lock the reference frame to its current position.
安全区域#
参考
- 编辑器:
视频序列编辑器
- 视图类型:
预览
- 面板:
3D视窗 ‣ 侧边栏 ‣ 视图选项卡
Shows guides used to position elements to ensure that the most important parts of the video can be seen across all screens.
See also
场景片段显示#
参考
- 编辑器:
视频序列编辑器
- 视图类型:
预览
- 面板:
侧栏 ‣ 视图选项卡 ‣ 场景片段显示
It allows you to control how the images of Scene Strips are displayed in the preview.
- 着色
Method for rendering the viewport. See the 3D Viewport's 视图着色 options.
- 覆盖场景设置
Use the Workbench render settings from the sequencer scene, not the Workbench render settings from the source scene. This option is only available, if Solid shading is activate.
标注#
参考
- 编辑器:
视频序列编辑器
- 视图类型:
预览
- 面板:
3D视窗 ‣ 侧边栏 ‣ 视图选项卡
Allows you to use Annotations in the Sequencer.
元数据#
参考
- 编辑器:
视频序列编辑器
- 视图类型:
预览
- 面板:
侧栏 ‣ 动画标签页
Lists information that has been encoded in the currently displayed movie or image strip; note that this is the strip under the playhead, not the active (selected) strip. Note, this metadata is readonly and cannot be edited in Blender. Metadata can include the filename, the date created, the camera model etc. The metadata from saved from a Blender render is also displayed in the appropriate fields (camera, time, etc...; see Rendered Output for a full list. Some other graphic program also store some metadata, however, only the text stored in the header field "Comments" can be read
Some of this metadata can also be made visible in the Preview with the Metadata overlay.
Tip
To edit a files metadata you can use an external program such as exiftool. For example, the command to change the "Comments" field is:
exiftool --comments="My new comment" name-of-file.png
Note
The metadata will only be displayed for the image/ movie strip and not from strips processed by any effect strip. For example, adding an effect strip (eg. Glow) will hide the metadata from view. Of course, the metadata isn't removed from the file. Hiding the effect strip will display it again.